TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
1 年之前
TheoryOfNekomata
1a2f4ff726
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
1 年之前
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
1 年之前
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
1 年之前
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
1 年之前
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
1 年之前
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 年之前
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 年之前
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 年之前
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
2 年之前
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 年之前