TheoryOfNekomata
5735f63a59
Contextualize procedure results
Add custom enums for making sense of returned values from config and
game app code.
2 anni fa
TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
2 anni fa
TheoryOfNekomata
143206529b
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
2 anni fa
TheoryOfNekomata
5b916f263d
Update network thread function identifier
Use appropriate identifier for function that runs network thread.
2 anni fa
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
2 anni fa
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
2 anni fa
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
2 anni fa
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
2 anni fa
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 anni fa
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 anni fa
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 anni fa
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 anni fa
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 anni fa
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 anni fa
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
2 anni fa
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
2 anni fa
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2 anni fa
TheoryOfNekomata
259780cdb2
Fix multi player support
Correctly dereference pointers.
2 anni fa
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2 anni fa
TheoryOfNekomata
effcd08fcb
Optimize MIDI events handling
Declare memory before processing.
2 anni fa
TheoryOfNekomata
d1999f7667
Add convenience typedefs
Use short names for int types.
2 anni fa
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
2 anni fa
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
2 anni fa
TheoryOfNekomata
ca36ea018d
Refactor structure
Isolate input items into their own directory.
2 anni fa
TheoryOfNekomata
0cee207138
Implement abstractions
Ensure each initialization method is in its own source.
2 anni fa
TheoryOfNekomata
b8f5131fb9
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
2 anni fa
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
2 anni fa
TheoryOfNekomata
3f1757574a
Reorganize game loop
Honor the FPS cap with updating video. Now the update occurs after
processing all the input actions.
2 anni fa
TheoryOfNekomata
cc63e9e338
Add gamepad/joystick support
Implement event handling for gamepads and joysticks.
In addition, the events are ordered according to SDL compatibility.
2 anni fa
TheoryOfNekomata
e5b0e5129d
Refactor structure
Extract config-related code to their own source files.
2 anni fa