TheoryOfNekomata
a782e3f3dc
Remove subsystem implementation
This file is unnecessary.
2 years ago
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
2 years ago
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
2 years ago
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
2 years ago
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
2 years ago
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
2 years ago
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
2 years ago
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 years ago
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 years ago
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 years ago
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 years ago
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 years ago
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 years ago
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 years ago
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 years ago
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 years ago
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
2 years ago
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 years ago
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
2 years ago
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
2 years ago
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2 years ago
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2 years ago
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
2 years ago
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
2 years ago
TheoryOfNekomata
ca36ea018d
Refactor structure
Isolate input items into their own directory.
2 years ago
TheoryOfNekomata
33cc6e5edb
Add Spine dependency
Add spine-runtimes to dependencies
2 years ago
TheoryOfNekomata
b8f5131fb9
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
2 years ago
TheoryOfNekomata
0ae822976a
Organize tests
Ensure one type of test can only be handled at a time.
2 years ago
TheoryOfNekomata
881b415d60
Implement joystick tests
Implement tests for joystick axis, hat, and button events.
2 years ago
TheoryOfNekomata
13bc81c018
Organize CMakeLists
Order files from order of includes.
2 years ago
TheoryOfNekomata
d9cb1483d0
Organize test fixtures
Add third-party mocks, specify mock files.
/? Do we need first-party mocks in their own files, or can we provide a
mock flag in the implementation files already?
2 years ago
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
2 years ago
TheoryOfNekomata
498051b454
Add mocks and stubs
Include mocks and stubs implementation in config unit tests.
2 years ago
TheoryOfNekomata
d320b66402
Add unit tests
Use bdd-for-c for unit tests.
2 years ago
TheoryOfNekomata
e5b0e5129d
Refactor structure
Extract config-related code to their own source files.
2 years ago
TheoryOfNekomata
f3d50bcd99
Save config upon loading
Ensure that initial loading of the config saves the values back to the
config file, in order to account for fallback values.
2 years ago
TheoryOfNekomata
aa41c57db6
Add ini parser, setup custom config
We use minIni to parse ini files instead of implementing our own. This
is useful for config modifiable by the user, such as controls.
However, we haven't implemented a fault-tolerant config that writes to
the config when the existing file is corrupted or non-existent. We will
have to define a "save" as soon as we have all values defined for our
in-memory config, regardless if we have retrieved the values
successfully or provided default hardcoded values.
Since we use an external dependency to manage our configs, the CMake
config must be modified and the source files included in the build. How
do we organize the dependencies from other Git repositories moving forward?
2 years ago
TheoryOfNekomata
d5bdd3c101
Update CMake config, add events demo
Make CMake load dependencies relative to project directory.
2 years ago