TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
il y a 2 ans
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
il y a 2 ans
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
il y a 2 ans
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
il y a 2 ans
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
il y a 2 ans
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
il y a 2 ans
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
il y a 2 ans
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
il y a 2 ans
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
il y a 2 ans
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
il y a 2 ans
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
il y a 2 ans
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
il y a 2 ans
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
il y a 2 ans
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
il y a 2 ans
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
il y a 2 ans
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
il y a 2 ans
TheoryOfNekomata
bac32963ff
Group player input tests
Specify describe block for each player tests.
il y a 2 ans
TheoryOfNekomata
25eefd8173
Update macros for list find function
Allow current item pointer to have custom type.
il y a 2 ans
TheoryOfNekomata
bfc290567b
Fix list and pool errors
Change the pool list initializations.
il y a 2 ans
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
il y a 2 ans
TheoryOfNekomata
1095a92c61
Update mock int types
Use consistent integer types for mocks.
il y a 2 ans
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
il y a 2 ans
TheoryOfNekomata
259780cdb2
Fix multi player support
Correctly dereference pointers.
il y a 2 ans
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
il y a 2 ans
TheoryOfNekomata
effcd08fcb
Optimize MIDI events handling
Declare memory before processing.
il y a 2 ans
TheoryOfNekomata
464e013a46
Update loops
Declare variables early on.
il y a 2 ans
TheoryOfNekomata
d1999f7667
Add convenience typedefs
Use short names for int types.
il y a 2 ans
TheoryOfNekomata
9417a20d9a
Improve initialization logic
Provide default states for input and output.
il y a 2 ans
TheoryOfNekomata
7454c41463
Add channel config
Allow MIDI input to be filtered through MIDI channels.
il y a 2 ans
TheoryOfNekomata
1f7f00e39b
Adapt messages to receive from any channel
Use higher bits of first message byte to get notes from all channels.
il y a 2 ans
TheoryOfNekomata
f6e8f3e7db
Update default controls
Restrict Yes/No actions in same 2-octave span.
il y a 2 ans
TheoryOfNekomata
6f3950a598
Update reference config
The file has been updated upon introducing MIDI controller input
support.
il y a 2 ans
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
il y a 2 ans
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
il y a 2 ans
TheoryOfNekomata
ca36ea018d
Refactor structure
Isolate input items into their own directory.
il y a 2 ans
TheoryOfNekomata
e53b96adb3
Rename joystick directions
Ensure joystick direction enum names are consistent.
il y a 2 ans
TheoryOfNekomata
0cee207138
Implement abstractions
Ensure each initialization method is in its own source.
il y a 2 ans
TheoryOfNekomata
627e2a8f28
Update tests
Ensure correct arguments are passed.
il y a 2 ans
TheoryOfNekomata
3c3c971726
Optimize config loading
Determine config path only once.
il y a 2 ans
TheoryOfNekomata
33cc6e5edb
Add Spine dependency
Add spine-runtimes to dependencies
il y a 2 ans
TheoryOfNekomata
b8f5131fb9
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
il y a 2 ans
TheoryOfNekomata
0ae822976a
Organize tests
Ensure one type of test can only be handled at a time.
il y a 2 ans
TheoryOfNekomata
881b415d60
Implement joystick tests
Implement tests for joystick axis, hat, and button events.
il y a 2 ans
TheoryOfNekomata
13bc81c018
Organize CMakeLists
Order files from order of includes.
il y a 2 ans
TheoryOfNekomata
d9cb1483d0
Organize test fixtures
Add third-party mocks, specify mock files.
/? Do we need first-party mocks in their own files, or can we provide a
mock flag in the implementation files already?
il y a 2 ans
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
il y a 2 ans
TheoryOfNekomata
6a0e71faef
Update mocks
Use types from header file.
il y a 2 ans
TheoryOfNekomata
093653d1e6
Define call count type
Use call count type to contextualize call counts.
il y a 2 ans
TheoryOfNekomata
6d6c35d557
Define mock macros
Use macros for syntactic sugar.
il y a 2 ans
TheoryOfNekomata
498051b454
Add mocks and stubs
Include mocks and stubs implementation in config unit tests.
il y a 2 ans