TheoryOfNekomata
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8bf3b46233
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Update gamepad event handling
Use game controller APIs instead of the joystick ones to be able to use
the gamepad button DB file.
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1 year ago |
TheoryOfNekomata
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baae003eae
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Improve logging
Add context on all log items.
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1 year ago |
TheoryOfNekomata
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5ce887f3db
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Organize mocks
Put mocks to directory structure mimicking project structure.
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1 year ago |
TheoryOfNekomata
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bdbdbec1ce
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Add logging abstraction
Come up with our own logging system.
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1 year ago |
TheoryOfNekomata
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57e4a768dc
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Update config
Add templates for config item types.
Also updated server's config to use the global config module.
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2 years ago |
TheoryOfNekomata
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9cde8ff876
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Extract common code
Remove symlinks and make codebase use common modules instead.
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2 years ago |
TheoryOfNekomata
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508967fcb7
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Add configs to server
Make server optionally have a mountpoint for putting assets.
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2 years ago |
TheoryOfNekomata
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4e4924ec0b
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Implement connectivity
Attempt to connect client to server.
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2 years ago |
TheoryOfNekomata
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d23d3a5127
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Add adjustments to game
Update initialization method.
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2 years ago |
TheoryOfNekomata
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c3248953e2
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Integrate libwebsockets connection
Add libwebsockets client to game executable.
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2 years ago |
TheoryOfNekomata
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afa8fcce02
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Abstract SDL event handling
Delegate the event handling solely in input state.
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2 years ago |
TheoryOfNekomata
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52fb193b83
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Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
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2 years ago |
TheoryOfNekomata
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259780cdb2
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Fix multi player support
Correctly dereference pointers.
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2 years ago |
TheoryOfNekomata
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464e013a46
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Update loops
Declare variables early on.
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2 years ago |
TheoryOfNekomata
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d1999f7667
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Add convenience typedefs
Use short names for int types.
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2 years ago |
TheoryOfNekomata
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9012772322
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Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
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2 years ago |
TheoryOfNekomata
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81549f3616
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Encapsulate I/O
Put I/O values to their respective structs.
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2 years ago |