TheoryOfNekomata
d627a7bd0a
Remove right-to-left weapon sprites
We'll just use the flipped versions for ease of development.
2 years ago
TheoryOfNekomata
5ad083d293
Add weapon codenames, weapon sprites
Include weapon sprites, however the flipped versions need re-tracing
details.
2 years ago
TheoryOfNekomata
4ae28997d8
Do inventory of available weapons
Specify final list of weapons in the game. Add additional details for
information on sprites.
2 years ago
TheoryOfNekomata
5735f63a59
Contextualize procedure results
Add custom enums for making sense of returned values from config and
game app code.
2 years ago
TheoryOfNekomata
4a6b32256c
Update audio, add todo item
Organize audio. The sfx are also rearranged.
2 years ago
TheoryOfNekomata
54f13de92a
Put repo config in global config
Ensure every config-backed subsystem can serialize/deserialize config in
a single consistent manner.
2 years ago
TheoryOfNekomata
57e4a768dc
Update config
Add templates for config item types.
Also updated server's config to use the global config module.
2 years ago
TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
2 years ago
TheoryOfNekomata
143206529b
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
2 years ago
TheoryOfNekomata
3094b571d5
Update config file parsing
Unify config loading in net and video subsystems.
2 years ago
TheoryOfNekomata
d1530e0ae0
Add help
Make sure to have help messages for both the game and the server.
2 years ago
TheoryOfNekomata
3ee49cf7e9
Update name of app and network binding member
Make the member name generic to accommodate other potential
implementations beyond Websockets.
2 years ago
TheoryOfNekomata
938b9c1250
Add tools
Include tools for testing various parts of the app
2 years ago
TheoryOfNekomata
6fa602afe0
Group shell drop sounds
Put shell sounds to their own directory.
2 years ago
TheoryOfNekomata
2ae87c59e8
Reorganize audio
Rename audio to corresponding audio event.
2 years ago
TheoryOfNekomata
9e06bc780a
Update documentation and assets
Provide latest versions of the files.
2 years ago
TheoryOfNekomata
1a2f4ff726
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
2 years ago
TheoryOfNekomata
b8c6aff742
Add assets
Assets for weapons.
2 years ago
TheoryOfNekomata
a782e3f3dc
Remove subsystem implementation
This file is unnecessary.
2 years ago
TheoryOfNekomata
5b916f263d
Update network thread function identifier
Use appropriate identifier for function that runs network thread.
2 years ago
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
2 years ago
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
2 years ago
TheoryOfNekomata
b545368deb
Fix network callbacks
Ensure no side effect persists when errors have been triggered.
2 years ago
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
2 years ago
TheoryOfNekomata
488626938a
Update references to configs
Update documentation.
2 years ago
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
2 years ago
TheoryOfNekomata
8661cdc290
Unify message creation
Use common method for creating messages in client and server.
2 years ago
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
2 years ago
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
2 years ago
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 years ago
TheoryOfNekomata
fd720dbf89
Change symlinks
Point symlinks to relative paths.
2 years ago
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
2 years ago
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 years ago
TheoryOfNekomata
cbc3311587
Debug app
Ensure app pointer is present in callbacks.
2 years ago
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
2 years ago
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
2 years ago
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 years ago
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
2 years ago
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 years ago
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 years ago
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 years ago
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 years ago
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 years ago
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 years ago
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
2 years ago
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 years ago
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
2 years ago
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 years ago
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
2 years ago
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
2 years ago