TheoryOfNekomata
9c7cacf3ed
Address build warnings
Ensure warnings have been accounted for.
1 year ago
TheoryOfNekomata
7fa536895d
Unify memory handling functions
Use abstraction instead of using SDL dependencies.
1 year ago
TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
2 years ago
TheoryOfNekomata
143206529b
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
2 years ago
TheoryOfNekomata
3ee49cf7e9
Update name of app and network binding member
Make the member name generic to accommodate other potential
implementations beyond Websockets.
2 years ago
TheoryOfNekomata
1a2f4ff726
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
2 years ago
TheoryOfNekomata
5b916f263d
Update network thread function identifier
Use appropriate identifier for function that runs network thread.
2 years ago
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
2 years ago
TheoryOfNekomata
b545368deb
Fix network callbacks
Ensure no side effect persists when errors have been triggered.
2 years ago
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
2 years ago
TheoryOfNekomata
8661cdc290
Unify message creation
Use common method for creating messages in client and server.
2 years ago
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 years ago
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
2 years ago
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 years ago
TheoryOfNekomata
cbc3311587
Debug app
Ensure app pointer is present in callbacks.
2 years ago
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
2 years ago
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
2 years ago
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 years ago
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 years ago
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 years ago
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 years ago
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 years ago
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
2 years ago
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
2 years ago
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
2 years ago
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
2 years ago
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2 years ago
TheoryOfNekomata
259780cdb2
Fix multi player support
Correctly dereference pointers.
2 years ago
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2 years ago
TheoryOfNekomata
effcd08fcb
Optimize MIDI events handling
Declare memory before processing.
2 years ago
TheoryOfNekomata
464e013a46
Update loops
Declare variables early on.
2 years ago
TheoryOfNekomata
d1999f7667
Add convenience typedefs
Use short names for int types.
2 years ago
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
2 years ago
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
2 years ago
TheoryOfNekomata
0cee207138
Implement abstractions
Ensure each initialization method is in its own source.
2 years ago
TheoryOfNekomata
3c3c971726
Optimize config loading
Determine config path only once.
2 years ago
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
2 years ago
TheoryOfNekomata
3f1757574a
Reorganize game loop
Honor the FPS cap with updating video. Now the update occurs after
processing all the input actions.
2 years ago
TheoryOfNekomata
cc63e9e338
Add gamepad/joystick support
Implement event handling for gamepads and joysticks.
In addition, the events are ordered according to SDL compatibility.
2 years ago
TheoryOfNekomata
e5b0e5129d
Refactor structure
Extract config-related code to their own source files.
2 years ago