TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 years ago
TheoryOfNekomata
fd720dbf89
Change symlinks
Point symlinks to relative paths.
2 years ago
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
2 years ago
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 years ago
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
2 years ago
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 years ago
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
2 years ago
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 years ago
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 years ago
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 years ago
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 years ago
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 years ago
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 years ago
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 years ago
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
2 years ago
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 years ago