TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2年前
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
2年前
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2年前
TheoryOfNekomata
cbc3311587
Debug app
Ensure app pointer is present in callbacks.
2年前
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
2年前
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
2年前
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2年前
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
2年前
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2年前
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2年前
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2年前
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2年前
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2年前
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
2年前
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2年前
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2年前
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
2年前
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
2年前
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
2年前
TheoryOfNekomata
bac32963ff
Group player input tests
Specify describe block for each player tests.
2年前
TheoryOfNekomata
25eefd8173
Update macros for list find function
Allow current item pointer to have custom type.
2年前
TheoryOfNekomata
bfc290567b
Fix list and pool errors
Change the pool list initializations.
2年前
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
2年前
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2年前
TheoryOfNekomata
259780cdb2
Fix multi player support
Correctly dereference pointers.
2年前
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2年前
TheoryOfNekomata
effcd08fcb
Optimize MIDI events handling
Declare memory before processing.
2年前
TheoryOfNekomata
464e013a46
Update loops
Declare variables early on.
2年前
TheoryOfNekomata
d1999f7667
Add convenience typedefs
Use short names for int types.
2年前
TheoryOfNekomata
9417a20d9a
Improve initialization logic
Provide default states for input and output.
2年前
TheoryOfNekomata
7454c41463
Add channel config
Allow MIDI input to be filtered through MIDI channels.
2年前
TheoryOfNekomata
1f7f00e39b
Adapt messages to receive from any channel
Use higher bits of first message byte to get notes from all channels.
2年前
TheoryOfNekomata
f6e8f3e7db
Update default controls
Restrict Yes/No actions in same 2-octave span.
2年前
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
2年前
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
2年前
TheoryOfNekomata
ca36ea018d
Refactor structure
Isolate input items into their own directory.
2年前
TheoryOfNekomata
e53b96adb3
Rename joystick directions
Ensure joystick direction enum names are consistent.
2年前
TheoryOfNekomata
0cee207138
Implement abstractions
Ensure each initialization method is in its own source.
2年前
TheoryOfNekomata
627e2a8f28
Update tests
Ensure correct arguments are passed.
2年前
TheoryOfNekomata
3c3c971726
Optimize config loading
Determine config path only once.
2年前
TheoryOfNekomata
b8f5131fb9
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
2年前
TheoryOfNekomata
0ae822976a
Organize tests
Ensure one type of test can only be handled at a time.
2年前
TheoryOfNekomata
881b415d60
Implement joystick tests
Implement tests for joystick axis, hat, and button events.
2年前
TheoryOfNekomata
d9cb1483d0
Organize test fixtures
Add third-party mocks, specify mock files.
/? Do we need first-party mocks in their own files, or can we provide a
mock flag in the implementation files already?
2年前
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
2年前
TheoryOfNekomata
498051b454
Add mocks and stubs
Include mocks and stubs implementation in config unit tests.
2年前
TheoryOfNekomata
123ccffa2b
Define constants
Use #define instead of const for constants.
2年前
TheoryOfNekomata
3f1757574a
Reorganize game loop
Honor the FPS cap with updating video. Now the update occurs after
processing all the input actions.
2年前
TheoryOfNekomata
cc63e9e338
Add gamepad/joystick support
Implement event handling for gamepads and joysticks.
In addition, the events are ordered according to SDL compatibility.
2年前
TheoryOfNekomata
e5b0e5129d
Refactor structure
Extract config-related code to their own source files.
2年前