TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 years ago
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
2 years ago
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 years ago
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 years ago
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 years ago
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 years ago
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 years ago
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 years ago
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
2 years ago
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 years ago
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
2 years ago
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 years ago
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
2 years ago
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
2 years ago
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
2 years ago
TheoryOfNekomata
bac32963ff
Group player input tests
Specify describe block for each player tests.
2 years ago
TheoryOfNekomata
25eefd8173
Update macros for list find function
Allow current item pointer to have custom type.
2 years ago
TheoryOfNekomata
bfc290567b
Fix list and pool errors
Change the pool list initializations.
2 years ago
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
2 years ago
TheoryOfNekomata
1095a92c61
Update mock int types
Use consistent integer types for mocks.
2 years ago
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2 years ago
TheoryOfNekomata
259780cdb2
Fix multi player support
Correctly dereference pointers.
2 years ago
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2 years ago
TheoryOfNekomata
effcd08fcb
Optimize MIDI events handling
Declare memory before processing.
2 years ago
TheoryOfNekomata
464e013a46
Update loops
Declare variables early on.
2 years ago
TheoryOfNekomata
d1999f7667
Add convenience typedefs
Use short names for int types.
2 years ago
TheoryOfNekomata
9417a20d9a
Improve initialization logic
Provide default states for input and output.
2 years ago
TheoryOfNekomata
7454c41463
Add channel config
Allow MIDI input to be filtered through MIDI channels.
2 years ago
TheoryOfNekomata
1f7f00e39b
Adapt messages to receive from any channel
Use higher bits of first message byte to get notes from all channels.
2 years ago
TheoryOfNekomata
f6e8f3e7db
Update default controls
Restrict Yes/No actions in same 2-octave span.
2 years ago
TheoryOfNekomata
6f3950a598
Update reference config
The file has been updated upon introducing MIDI controller input
support.
2 years ago
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
2 years ago
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
2 years ago
TheoryOfNekomata
ca36ea018d
Refactor structure
Isolate input items into their own directory.
2 years ago
TheoryOfNekomata
e53b96adb3
Rename joystick directions
Ensure joystick direction enum names are consistent.
2 years ago
TheoryOfNekomata
0cee207138
Implement abstractions
Ensure each initialization method is in its own source.
2 years ago
TheoryOfNekomata
627e2a8f28
Update tests
Ensure correct arguments are passed.
2 years ago
TheoryOfNekomata
3c3c971726
Optimize config loading
Determine config path only once.
2 years ago
TheoryOfNekomata
33cc6e5edb
Add Spine dependency
Add spine-runtimes to dependencies
2 years ago
TheoryOfNekomata
b8f5131fb9
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
2 years ago
TheoryOfNekomata
0ae822976a
Organize tests
Ensure one type of test can only be handled at a time.
2 years ago
TheoryOfNekomata
881b415d60
Implement joystick tests
Implement tests for joystick axis, hat, and button events.
2 years ago
TheoryOfNekomata
13bc81c018
Organize CMakeLists
Order files from order of includes.
2 years ago
TheoryOfNekomata
d9cb1483d0
Organize test fixtures
Add third-party mocks, specify mock files.
/? Do we need first-party mocks in their own files, or can we provide a
mock flag in the implementation files already?
2 years ago
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
2 years ago
TheoryOfNekomata
6a0e71faef
Update mocks
Use types from header file.
2 years ago
TheoryOfNekomata
093653d1e6
Define call count type
Use call count type to contextualize call counts.
2 years ago
TheoryOfNekomata
6d6c35d557
Define mock macros
Use macros for syntactic sugar.
2 years ago
TheoryOfNekomata
498051b454
Add mocks and stubs
Include mocks and stubs implementation in config unit tests.
2 years ago
TheoryOfNekomata
123ccffa2b
Define constants
Use #define instead of const for constants.
2 years ago