TheoryOfNekomata
307f1e6722
Update bullet sprite
Use construction sheet for 9mm.
há 2 anos
TheoryOfNekomata
b73c32d7dd
Draw rifle bullets, correction to 50 AE graphic
Draw the rifle bullets according to dimension charts.
há 2 anos
TheoryOfNekomata
63021f04d1
Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
há 2 anos
TheoryOfNekomata
a460ff3067
Update weapons info, add props sprite source
Add remarks for M9.
há 2 anos
TheoryOfNekomata
7a8f97cad5
Update weapons sprites
Small changes to weapons sprites.
há 2 anos
TheoryOfNekomata
d627a7bd0a
Remove right-to-left weapon sprites
We'll just use the flipped versions for ease of development.
há 2 anos
TheoryOfNekomata
5ad083d293
Add weapon codenames, weapon sprites
Include weapon sprites, however the flipped versions need re-tracing
details.
há 2 anos
TheoryOfNekomata
4ae28997d8
Do inventory of available weapons
Specify final list of weapons in the game. Add additional details for
information on sprites.
há 2 anos
TheoryOfNekomata
5735f63a59
Contextualize procedure results
Add custom enums for making sense of returned values from config and
game app code.
há 2 anos
TheoryOfNekomata
4a6b32256c
Update audio, add todo item
Organize audio. The sfx are also rearranged.
há 2 anos
TheoryOfNekomata
54f13de92a
Put repo config in global config
Ensure every config-backed subsystem can serialize/deserialize config in
a single consistent manner.
há 2 anos
TheoryOfNekomata
57e4a768dc
Update config
Add templates for config item types.
Also updated server's config to use the global config module.
há 2 anos
TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
há 2 anos
TheoryOfNekomata
143206529b
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
há 2 anos
TheoryOfNekomata
3094b571d5
Update config file parsing
Unify config loading in net and video subsystems.
há 2 anos
TheoryOfNekomata
d1530e0ae0
Add help
Make sure to have help messages for both the game and the server.
há 2 anos
TheoryOfNekomata
3ee49cf7e9
Update name of app and network binding member
Make the member name generic to accommodate other potential
implementations beyond Websockets.
há 2 anos
TheoryOfNekomata
938b9c1250
Add tools
Include tools for testing various parts of the app
há 2 anos
TheoryOfNekomata
6fa602afe0
Group shell drop sounds
Put shell sounds to their own directory.
há 2 anos
TheoryOfNekomata
2ae87c59e8
Reorganize audio
Rename audio to corresponding audio event.
há 2 anos
TheoryOfNekomata
9e06bc780a
Update documentation and assets
Provide latest versions of the files.
há 2 anos
TheoryOfNekomata
1a2f4ff726
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
há 2 anos
TheoryOfNekomata
b8c6aff742
Add assets
Assets for weapons.
há 2 anos
TheoryOfNekomata
a782e3f3dc
Remove subsystem implementation
This file is unnecessary.
há 2 anos
TheoryOfNekomata
5b916f263d
Update network thread function identifier
Use appropriate identifier for function that runs network thread.
há 2 anos
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
há 2 anos
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
há 2 anos
TheoryOfNekomata
b545368deb
Fix network callbacks
Ensure no side effect persists when errors have been triggered.
há 2 anos
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
há 2 anos
TheoryOfNekomata
488626938a
Update references to configs
Update documentation.
há 2 anos
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
há 2 anos
TheoryOfNekomata
8661cdc290
Unify message creation
Use common method for creating messages in client and server.
há 2 anos
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
há 2 anos
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
há 2 anos
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
há 2 anos
TheoryOfNekomata
fd720dbf89
Change symlinks
Point symlinks to relative paths.
há 2 anos
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
há 2 anos
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
há 2 anos
TheoryOfNekomata
cbc3311587
Debug app
Ensure app pointer is present in callbacks.
há 2 anos
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
há 2 anos
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
há 2 anos
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
há 2 anos
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
há 2 anos
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
há 2 anos
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
há 2 anos
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
há 2 anos
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
há 2 anos
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
há 2 anos
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
há 2 anos
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
há 2 anos