TheoryOfNekomata
2ae87c59e8
Reorganize audio
Rename audio to corresponding audio event.
2 anni fa
TheoryOfNekomata
9e06bc780a
Update documentation and assets
Provide latest versions of the files.
2 anni fa
TheoryOfNekomata
1a2f4ff726
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
2 anni fa
TheoryOfNekomata
b8c6aff742
Add assets
Assets for weapons.
2 anni fa
TheoryOfNekomata
a782e3f3dc
Remove subsystem implementation
This file is unnecessary.
2 anni fa
TheoryOfNekomata
5b916f263d
Update network thread function identifier
Use appropriate identifier for function that runs network thread.
2 anni fa
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
2 anni fa
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
2 anni fa
TheoryOfNekomata
b545368deb
Fix network callbacks
Ensure no side effect persists when errors have been triggered.
2 anni fa
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
2 anni fa
TheoryOfNekomata
488626938a
Update references to configs
Update documentation.
2 anni fa
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
2 anni fa
TheoryOfNekomata
8661cdc290
Unify message creation
Use common method for creating messages in client and server.
2 anni fa
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
2 anni fa
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
2 anni fa
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 anni fa
TheoryOfNekomata
fd720dbf89
Change symlinks
Point symlinks to relative paths.
2 anni fa
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
2 anni fa
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 anni fa
TheoryOfNekomata
cbc3311587
Debug app
Ensure app pointer is present in callbacks.
2 anni fa
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
2 anni fa
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
2 anni fa
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 anni fa
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
2 anni fa
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 anni fa
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 anni fa
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 anni fa
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 anni fa
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 anni fa
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 anni fa
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
2 anni fa
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 anni fa
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
2 anni fa
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 anni fa
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
2 anni fa
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
2 anni fa
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
2 anni fa
TheoryOfNekomata
bac32963ff
Group player input tests
Specify describe block for each player tests.
2 anni fa
TheoryOfNekomata
25eefd8173
Update macros for list find function
Allow current item pointer to have custom type.
2 anni fa
TheoryOfNekomata
bfc290567b
Fix list and pool errors
Change the pool list initializations.
2 anni fa
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
2 anni fa
TheoryOfNekomata
1095a92c61
Update mock int types
Use consistent integer types for mocks.
2 anni fa
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2 anni fa
TheoryOfNekomata
259780cdb2
Fix multi player support
Correctly dereference pointers.
2 anni fa
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2 anni fa
TheoryOfNekomata
effcd08fcb
Optimize MIDI events handling
Declare memory before processing.
2 anni fa
TheoryOfNekomata
464e013a46
Update loops
Declare variables early on.
2 anni fa
TheoryOfNekomata
d1999f7667
Add convenience typedefs
Use short names for int types.
2 anni fa
TheoryOfNekomata
9417a20d9a
Improve initialization logic
Provide default states for input and output.
2 anni fa
TheoryOfNekomata
7454c41463
Add channel config
Allow MIDI input to be filtered through MIDI channels.
2 anni fa