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@@ -106,12 +106,20 @@ void IZ_JoystickHandleHatEvents(IZ_Action* action, SDL_Event e) { |
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void IZ_JoystickHandleButtonEvents(IZ_JoystickState* state, IZ_Action* action, SDL_Event e) { |
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void IZ_JoystickHandleButtonEvents(IZ_JoystickState* state, IZ_Action* action, SDL_Event e) { |
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u8 control_index; |
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u8 control_index; |
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SDL_JoystickGUID joystick_guid = SDL_JoystickGetGUID(SDL_JoystickFromInstanceID(e.jbutton.which)); |
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SDL_JoystickGUID joystick_guid = SDL_JoystickGetGUID(SDL_JoystickFromInstanceID(e.jbutton.which)); |
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bool is_valid_event = false; |
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for (u8 zz = 0; zz < 16; zz += 1) { |
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for (u8 zz = 0; zz < 16; zz += 1) { |
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printf("%02x", joystick_guid.data[zz]); |
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is_valid_event |= joystick_guid.data[zz] != 0; |
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} |
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if (!is_valid_event) { |
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return; |
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} |
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} |
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printf("\n"); |
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// printf("button event from guid: "); |
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// for (u8 zz = 0; zz < 16; zz += 1) { |
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// printf("%02x", joystick_guid.data[zz]); |
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// } |
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// printf("\n"); |
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for (control_index = 4; control_index < IZ_CONTROLS; control_index += 1) { |
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for (control_index = 4; control_index < IZ_CONTROLS; control_index += 1) { |
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u8 normalized_button = e.jbutton.button; |
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u8 normalized_button = e.jbutton.button; |
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@@ -218,8 +226,8 @@ void IZ_JoystickInitializeConfigItems(IZ_ConfigItem config_items[]) { |
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}; |
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}; |
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config_items[base_index + 2] = (IZ_ConfigItem) { |
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config_items[base_index + 2] = (IZ_ConfigItem) { |
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IZ_CONFIG_TYPE_STRING, |
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sizeof(u16), |
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IZ_CONFIG_TYPE_GUID, |
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sizeof(SDL_GUID), |
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main_section_name, |
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main_section_name, |
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"GUID", |
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"GUID", |
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NULL, |
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NULL, |
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@@ -269,18 +277,43 @@ IZ_ProcedureResult IZ_JoystickInitializeConfig(IZ_JoystickState(* state)[IZ_PLAY |
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IZ_ProcedureResult IZ_JoystickInitialize(IZ_JoystickState(* state)[IZ_PLAYERS], const char* config_path, u8 argc, const char* argv[]) { |
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IZ_ProcedureResult IZ_JoystickInitialize(IZ_JoystickState(* state)[IZ_PLAYERS], const char* config_path, u8 argc, const char* argv[]) { |
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SDL_memcpy(state, &IZ_JOYSTICK_DEFAULT_STATE, sizeof(IZ_JoystickState) * IZ_PLAYERS); |
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SDL_memcpy(state, &IZ_JOYSTICK_DEFAULT_STATE, sizeof(IZ_JoystickState) * IZ_PLAYERS); |
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// TODO query this file from the internet? |
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SDL_GameControllerAddMappingsFromFile("assets/gamecontrollerdb.txt"); |
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u8 player_index; |
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if (IZ_JoystickInitializeConfig(state, config_path, argc, argv) < 0) { |
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if (IZ_JoystickInitializeConfig(state, config_path, argc, argv) < 0) { |
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return -2; |
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return -2; |
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} |
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} |
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SDL_GameControllerAddMappingsFromFile("assets/gamecontrollerdb.txt"); |
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u8 player_index; |
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u8 joysticks_count = SDL_NumJoysticks(); |
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u8 joysticks_count = SDL_NumJoysticks(); |
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for (player_index = 0; player_index < joysticks_count; player_index += 1) { |
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for (player_index = 0; player_index < joysticks_count; player_index += 1) { |
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if (player_index >= IZ_PLAYERS) { |
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if (player_index >= IZ_PLAYERS) { |
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break; |
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break; |
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} |
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} |
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(*state)[player_index].device = SDL_JoystickOpen(state[player_index]->config.device_id); |
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(*state)[player_index].device = SDL_JoystickOpen(state[player_index]->config.device_id); |
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if (!(*state)[player_index].device) { |
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break; |
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} |
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(*state)[player_index].config.device_id = SDL_JoystickInstanceID((*state)[player_index].device); |
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SDL_GUID joystick_guid = SDL_JoystickGetGUID((*state)[player_index].device); |
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memcpy(&(*state)[player_index].config.guid, &joystick_guid, sizeof(SDL_GUID)); |
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//(*state)[player_index].config.guid = joystick_guid; |
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printf("initialize event from guid: "); |
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for (u8 zz = 0; zz < 16; zz += 1) { |
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printf("%02x", (*state)[player_index].config.guid.data[zz]); |
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} |
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printf("\n"); |
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} |
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// Post config (after joystick GUIDs have been queried), this is unique to joysticks since they can be plugged in any |
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// time. |
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IZ_ConfigSaveResult post_config_save_result = IZ_ConfigSave(joystick_config_items, config_path); |
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if (post_config_save_result < 0) { |
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return -3; |
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} |
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} |
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return 0; |
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return 0; |
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