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# izanagi

A run-and-gun shooter inspired by Metal Slug.
A run-and-gun shooter inspired by Metal Slug and Counter-Strike.

## Setup

> **Note:** CMake and OpenSSL are required.
The following tools are required:

* CMake
* Ninja
* Clang
* [Windows SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/) (Windows)
* `autoconf` (macOS/*NIX)
* `make` (macOS/*NIX)
* `libtool` (*NIX)

For Windows and macOS, it is recommended to use Chocolatey and Homebrew respectively, for retrieving the required tools.

For *NIX, use whatever dependency manager you prefer to obtain the needed tools.

### Windows

The following tools are required:
1. Ensure your environment variables are set up.

* [Windows SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/)
> **Important:** Set your `CC` environment variable to the full path of `clang-cl.exe`

These required tools may be installed via Chocolatey (recommended):
> **Important:** Set your `CMAKE_MT` environment variable to the full path of `mt.exe`, which can be found on your
> Windows SDK installation folder (usually `C:/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x86/mt.exe`)

* CMake
* Ninja
* Clang
> Set your `CC` environment variable to the full path of `clang-cl.exe`
> Set your `CMAKE_MT` environment variable to the full path of `mt.exe`, which can be found on your Windows SDK
> installation folder (usually `C:/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x86/mt.exe`)

> **Note:** The CMake cache might be filled in with library paths that might be unknown when Visual Studio is installed.
> It will cause errors in building. Run the scripts provided in this project to ensure that the correct library paths
> are supplied.

1. Clone this repo.
2. Clone the repositories under `dependencies.txt` except for SDL2.
3. Unpack the **MSVC** archive under `dependencies` folder in this project's root. Rename the directory as `SDL2`.
4. Build the following dependencies first:
- `portmidi`
- `libwebsockets` (follow the [instructions on building LWS](https://libwebsockets.org/lws-api-doc-master/html/md_README_8build.html))
5. Build via CMake.
2. Clone this repo recursively.
3. Build the dependencies under `subprojects`. Follow the instructions on building for Visual C.

> **Important:** For `libwebsockets`, follow the [instructions on building LWS](https://libwebsockets.org/lws-api-doc-master/html/md_README_8build.html).

4. Generate the CMake cache.
5. Build the specific executables you want to build, which are defined in `CMakeLists.txt`.

### macOS/*NIX

1. Clone this repo.
2. Clone the repositories under `dependencies.txt`, including SDL2.
3. Build the SDL, SDL_image, and SDL_ttf dependencies using the [build instructions for Linux/UNIX](https://wiki.libsdl.org/SDL2/Installation#linuxunix)
or [build instructions for macOS](https://wiki.libsdl.org/SDL2/Installation#macos).
> **Note:** You may need to download other tools to build the libraries:
> - autoconf
> - make

> **Note:** Clone the submodules under SDL_ttf to download freetype and harfbuzz:
>
> ```shell
> git submodule update --init --recursive
> ```
4. For OpenSSL, simply run:
```shell
./Configure
make
make test
```
5. Build the following dependencies first:
- `portmidi` (Linux needs [ALSA libraries](https://www.alsa-project.org/files/pub/lib/) to be compiled)
- ALSA Lib requires `libtool` to be compiled.
- `libwebsockets` (follow the [instructions on building LWS](https://libwebsockets.org/lws-api-doc-master/html/md_README_8build.html))
6. Build via CMake.
1. Clone this repo recursively.
2. Build the dependencies under `subprojects`. Follow the instructions on building for *NIX (macOS should have similar
instructions for *NIX).
3. Generate the CMake cache.
4. Build the specific executables you want to build, which are defined in `CMakeLists.txt`.

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