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@@ -63,29 +63,29 @@ endif() |
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# Specify directories |
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# |
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include_directories( |
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"${PROJECT_SOURCE_DIR}/subprojects/SDL/include" |
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"${PROJECT_SOURCE_DIR}/dependencies/SDL2_image" |
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"${PROJECT_SOURCE_DIR}/dependencies/SDL2_image/include" |
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"${PROJECT_SOURCE_DIR}/dependencies/SDL2_ttf/include" |
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"${PROJECT_SOURCE_DIR}/subprojects/minIni/dev" |
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"${PROJECT_SOURCE_DIR}/subprojects/bdd-for-c" |
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"${PROJECT_SOURCE_DIR}/subprojects/bdd-for-c-mocks" |
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"${PROJECT_SOURCE_DIR}/subprojects/portmidi/pm_common" |
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"${PROJECT_SOURCE_DIR}/dependencies/spine-runtimes/spine-c/spine-c/include" |
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"${PROJECT_SOURCE_DIR}/dependencies/getopt-for-windows" |
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"${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/include" |
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"${PROJECT_SOURCE_DIR}/dependencies/openssl/${IZ_PROJECT_ARCH}/include" |
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"${PROJECT_SOURCE_DIR}/dependencies/sqlite" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/SDL/include" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_image" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_image/include" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_ttf/include" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/minIni/dev" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/bdd-for-c" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/bdd-for-c-mocks" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/portmidi/pm_common" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/spine-runtimes/spine-c/spine-c/include" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/getopt-for-windows" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/libwebsockets/build/include" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/openssl/${IZ_PROJECT_ARCH}/include" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/sqlite" |
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) |
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if (IZ_PLATFORM STREQUAL "WINDOWS") |
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link_directories( |
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"${PROJECT_SOURCE_DIR}/subprojects/SDL/VisualC/${IZ_SDL_ARCH}/${CMAKE_BUILD_TYPE}" |
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"${PROJECT_SOURCE_DIR}/dependencies/SDL2_image/lib/${IZ_PROJECT_ARCH}" |
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"${PROJECT_SOURCE_DIR}/dependencies/SDL2_ttf/lib/${IZ_PROJECT_ARCH}" |
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"${PROJECT_SOURCE_DIR}/subprojects/portmidi/build/Release" |
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"${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/lib/Release" |
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"${PROJECT_SOURCE_DIR}/dependencies/openssl/${IZ_PROJECT_ARCH}/lib" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/SDL/VisualC/${IZ_SDL_ARCH}/${CMAKE_BUILD_TYPE}" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_image/lib/${IZ_PROJECT_ARCH}" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_ttf/lib/${IZ_PROJECT_ARCH}" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/portmidi/build/Release" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/libwebsockets/build/lib/Release" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/openssl/${IZ_PROJECT_ARCH}/lib" |
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) |
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if (NOT ${CMAKE_BUILD_TYPE} STREQUAL "Debug") |
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set(IZ_EXECUTABLE_TYPE WIN32) |
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@@ -371,71 +371,71 @@ add_executable( |
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if (IZ_PLATFORM STREQUAL "WINDOWS") |
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add_custom_command(TARGET game POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/subprojects/SDL/VisualC/${IZ_SDL_ARCH}/${CMAKE_BUILD_TYPE}/SDL2.dll" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/SDL/VisualC/${IZ_SDL_ARCH}/${CMAKE_BUILD_TYPE}/SDL2.dll" |
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$<TARGET_FILE_DIR:game>) |
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add_custom_command(TARGET game POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/dependencies/SDL2_image/lib/${IZ_PROJECT_ARCH}/SDL2_image.dll" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_image/lib/${IZ_PROJECT_ARCH}/SDL2_image.dll" |
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$<TARGET_FILE_DIR:game>) |
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add_custom_command(TARGET game POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/dependencies/SDL2_ttf/lib/${IZ_PROJECT_ARCH}/SDL2_ttf.dll" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_ttf/lib/${IZ_PROJECT_ARCH}/SDL2_ttf.dll" |
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$<TARGET_FILE_DIR:game>) |
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add_custom_command(TARGET game POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/subprojects/portmidi/build/Release/portmidi.dll" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/portmidi/build/Release/portmidi.dll" |
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$<TARGET_FILE_DIR:game>) |
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add_custom_command(TARGET game POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/bin/Release/websockets.dll" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/libwebsockets/build/bin/Release/websockets.dll" |
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$<TARGET_FILE_DIR:game>) |
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add_custom_command(TARGET game POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/dependencies/openssl/${IZ_PROJECT_ARCH}/bin/libssl-1_1-${IZ_SDL_ARCH}.dll" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/openssl/${IZ_PROJECT_ARCH}/bin/libssl-1_1-${IZ_SDL_ARCH}.dll" |
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$<TARGET_FILE_DIR:game>) |
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add_custom_command(TARGET game POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/dependencies/openssl/${IZ_PROJECT_ARCH}/bin/libcrypto-1_1-${IZ_SDL_ARCH}.dll" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/openssl/${IZ_PROJECT_ARCH}/bin/libcrypto-1_1-${IZ_SDL_ARCH}.dll" |
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$<TARGET_FILE_DIR:game>) |
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add_custom_command(TARGET server POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/subprojects/SDL/VisualC/${IZ_SDL_ARCH}/${CMAKE_BUILD_TYPE}/SDL2.dll" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/SDL/VisualC/${IZ_SDL_ARCH}/${CMAKE_BUILD_TYPE}/SDL2.dll" |
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$<TARGET_FILE_DIR:server>) |
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add_custom_command(TARGET server POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/bin/Release/websockets.dll" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/libwebsockets/build/bin/Release/websockets.dll" |
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$<TARGET_FILE_DIR:server>) |
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add_custom_command(TARGET server POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/dependencies/openssl/${IZ_PROJECT_ARCH}/bin/libssl-1_1-${IZ_SDL_ARCH}.dll" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/openssl/${IZ_PROJECT_ARCH}/bin/libssl-1_1-${IZ_SDL_ARCH}.dll" |
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$<TARGET_FILE_DIR:server>) |
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add_custom_command(TARGET server POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/dependencies/openssl/${IZ_PROJECT_ARCH}/bin/libcrypto-1_1-${IZ_SDL_ARCH}.dll" |
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"${CMAKE_HOME_DIRECTORY}/dependencies/openssl/${IZ_PROJECT_ARCH}/bin/libcrypto-1_1-${IZ_SDL_ARCH}.dll" |
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$<TARGET_FILE_DIR:server>) |
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add_custom_command(TARGET game-test-input POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_if_different |
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"${PROJECT_SOURCE_DIR}/subprojects/SDL/VisualC/${IZ_SDL_ARCH}/${CMAKE_BUILD_TYPE}/SDL2.dll" |
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"${CMAKE_HOME_DIRECTORY}/subprojects/SDL/VisualC/${IZ_SDL_ARCH}/${CMAKE_BUILD_TYPE}/SDL2.dll" |
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$<TARGET_FILE_DIR:game-test-input>) |
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endif () |
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add_custom_command(TARGET game POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_directory |
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"${PROJECT_SOURCE_DIR}/assets" |
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"${CMAKE_HOME_DIRECTORY}/assets" |
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$<TARGET_FILE_DIR:game>/assets) |
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add_custom_command(TARGET asset-inv POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_directory |
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"${PROJECT_SOURCE_DIR}/assets" |
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"${CMAKE_HOME_DIRECTORY}/assets" |
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$<TARGET_FILE_DIR:game>/assets) |