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@@ -1,114 +1,16 @@ |
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#include <SDL.h> |
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#include <stdbool.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <minIni.h> |
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const char* APP_NAME = "SDL2"; |
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static const unsigned char CONTROLS = 16; |
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static const unsigned char PLAYERS = 1; |
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static const SDL_KeyCode KEYBOARD_CONTROLS[CONTROLS] = { |
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SDLK_RIGHT, |
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SDLK_DOWN, |
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SDLK_LEFT, |
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SDLK_UP, |
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SDLK_RETURN, // yes |
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SDLK_BACKSPACE, // no |
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SDLK_a, // action0 |
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SDLK_s, // action1 |
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SDLK_d, // action2 |
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SDLK_f, // action3 |
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SDLK_z, // action4 |
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SDLK_x, // action5 |
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SDLK_c, // action6 |
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SDLK_v, // action7 |
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SDLK_w, // action8 |
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SDLK_e, // action9 |
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}; |
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static const char* ACTION_NAMES[CONTROLS] = { |
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"Right", |
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"Down", |
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"Left", |
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"Up", |
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"Affirm", |
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"Negate", |
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"Action0", |
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"Action1", |
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"Action2", |
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"Action3", |
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"Action4", |
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"Action5", |
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"Action6", |
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"Action7", |
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"Action8", |
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"Action9", |
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}; |
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typedef struct { |
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unsigned int width; |
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unsigned int height; |
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} IZ_VideoConfig; |
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typedef SDL_KeyCode IZ_KeyCode; |
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typedef int IZ_PadButton; |
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typedef struct { |
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IZ_KeyCode keyboard[CONTROLS]; |
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IZ_PadButton gamepad[CONTROLS]; |
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} IZ_ControlsConfig; |
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typedef struct { |
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IZ_VideoConfig video; |
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IZ_ControlsConfig controls[PLAYERS]; |
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} IZ_Config; |
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static void IZ_GetConfigPath(char* config_path) { |
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//const char* config_path_dir = SDL_GetPrefPath("Modal Studios", APP_NAME); |
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const char* config_path_dir = SDL_GetBasePath(); |
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memcpy_s(config_path, 128, config_path_dir, 128); |
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strcat_s(config_path, 128, "config.ini"); |
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} |
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static void IZ_SaveConfig(IZ_Config* config) { |
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static char config_path[128]; |
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IZ_GetConfigPath(config_path); |
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FILE* fp; |
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fopen_s(&fp, config_path, "w"); |
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fprintf_s(fp, "[Video]\n"); |
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fprintf_s(fp, "Width=%u\n", config->video.width); |
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fprintf_s(fp, "Height=%u\n", config->video.height); |
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fprintf_s(fp, "\n"); |
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for (unsigned int p = 0; p < PLAYERS; p += 1) { |
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fprintf_s(fp, "[Controls.%u.Keyboard]\n", p); |
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for (unsigned int i = 0; i < CONTROLS; i += 1) { |
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fprintf_s(fp, "%s=%s\n", ACTION_NAMES[i], SDL_GetKeyName(config->controls[p].keyboard[i])); |
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} |
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} |
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} |
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static void IZ_LoadConfig(IZ_Config* config) { |
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static char config_path[128]; |
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IZ_GetConfigPath(config_path); |
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// TODO check if file exists first |
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config->video.width = ini_getl("Video", "Width", 640l, config_path); |
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config->video.height = ini_getl("Video", "Height", 480l, config_path); |
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char buffer[128]; |
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for (int i = 0; i < CONTROLS; i += 1) { |
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ini_gets("Controls.0.Keyboard", ACTION_NAMES[i], SDL_GetKeyName(KEYBOARD_CONTROLS[i]), buffer, 128, config_path); |
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config->controls[0].keyboard[i] = SDL_GetKeyFromName(buffer); |
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} |
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} |
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#include "IZ_action.h" |
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#include "IZ_app.h" |
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int main(int argc, char* args[]) { |
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SDL_Window* window = NULL; |
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SDL_Surface* screen_surface = NULL; |
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IZ_Config config; |
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IZ_LoadConfig(&config); |
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IZ_SaveConfig(&config); |
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IZ_App app; |
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IZ_InitializeApp(&app); |
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if (SDL_Init( |
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SDL_INIT_VIDEO |
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@@ -123,8 +25,8 @@ int main(int argc, char* args[]) { |
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APP_NAME, |
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SDL_WINDOWPOS_CENTERED, |
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SDL_WINDOWPOS_CENTERED, |
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config.video.width, |
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config.video.height, |
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app.config.video.width, |
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app.config.video.height, |
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SDL_WINDOW_SHOWN |
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); |
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@@ -137,19 +39,19 @@ int main(int argc, char* args[]) { |
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SDL_Event e; |
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screen_surface = SDL_GetWindowSurface(window); |
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unsigned short action = 0; |
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IZ_Action action = 0; |
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while (!quit) { |
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SDL_FillRect(screen_surface, NULL, SDL_MapRGB(screen_surface->format, 0x00, 0x00, 0x00)); |
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uint64_t ticks = SDL_GetTicks64(); |
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for (unsigned char i = 0; i < 64; i += 1) { |
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const unsigned char column = (64 - i) % 32; |
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const unsigned char row = i / 32; |
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for (uint8_t i = 0; i < 64; i += 1) { |
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const uint8_t column = (64 - i) % 32; |
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const uint8_t row = i / 32; |
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const uint64_t bitflag = (0x1lu << i); |
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const unsigned char size = 4; |
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const uint8_t size = 4; |
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if (ticks & bitflag) { |
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SDL_FillRect(screen_surface, &(SDL_Rect) { |
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column * size, |
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config.video.height - ((row + 1) * size), |
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app.config.video.height - ((row + 1) * size), |
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size, |
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size |
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}, SDL_MapRGB(screen_surface->format, 0x00, 0xff, 0xff)); |
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@@ -161,10 +63,10 @@ int main(int argc, char* args[]) { |
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quit = true; |
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} |
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for (unsigned char i = 0; i < CONTROLS; i += 1) { |
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for (uint8_t i = 0; i < CONTROLS; i += 1) { |
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// TODO do same for gamepad |
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if (e.key.keysym.sym == config.controls[0].keyboard[i]) { |
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const unsigned short bitflag = (0x1 << i); |
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if (e.key.keysym.sym == app.config.controls[0].keyboard[i]) { |
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const uint16_t bitflag = (0x1 << i); |
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if (e.type == SDL_KEYDOWN) { |
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action |= bitflag; |
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} else if (e.type == SDL_KEYUP) { |
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@@ -174,10 +76,10 @@ int main(int argc, char* args[]) { |
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} |
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for (unsigned char i = 0; i < CONTROLS; i += 1) { |
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const unsigned char column = i % 4; |
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const unsigned char row = i / 4; |
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const unsigned short bitflag = (0x1 << i); |
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const unsigned char size = 4; |
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const uint8_t column = i % 4; |
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const uint8_t row = i / 4; |
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const IZ_Action bitflag = (0x1 << i); |
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const uint8_t size = 4; |
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if (action & bitflag) { |
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SDL_FillRect(screen_surface, &(SDL_Rect) { |
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column * size, |
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