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@@ -4,41 +4,75 @@ A run-and-gun shooter inspired by Metal Slug and Counter-Strike. |
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## Setup |
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## Setup |
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The following tools are required: |
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For Windows, it is recommended to use [Chocolatey](https://community.chocolatey.org) for retrieving the required tools. Use [Homebrew](https://brew.sh) for macOS instead. |
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For *NIX, use whatever dependency manager you prefer. |
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The following are required for building on all platforms: |
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* CMake |
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* CMake |
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* Ninja |
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* Ninja |
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* Clang |
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* Clang |
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* [Windows SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/) (Windows) |
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* `autoconf` (macOS/*NIX) |
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* `make` (macOS/*NIX) |
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* `libtool` (*NIX) |
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For Windows and macOS, it is recommended to use Chocolatey and Homebrew respectively, for retrieving the required tools. |
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For *NIX, use whatever dependency manager you prefer to obtain the needed tools. |
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### Windows |
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### Windows |
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1. Ensure your environment variables are set up. |
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1. Install the [Windows SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/). |
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2. Ensure your environment variables are set up. |
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> **Important:** Set your `CC` environment variable to the full path of `clang-cl.exe` |
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> **Important:** Set your `CC` environment variable to the full path of `clang-cl.exe` |
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> **Important:** Set your `CMAKE_MT` environment variable to the full path of `mt.exe`, which can be found on your |
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> **Important:** Set your `CMAKE_MT` environment variable to the full path of `mt.exe`, which can be found on your |
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> Windows SDK installation folder (usually `C:/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x86/mt.exe`) |
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> Windows SDK installation folder (usually `C:/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x86/mt.exe`) |
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2. Clone this repo recursively. |
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3. Build the dependencies under `subprojects`. Follow the instructions on building for Visual C. |
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3. Clone this repo recursively. |
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4. Build the dependencies under `subprojects`. Follow the instructions on building for Visual C. |
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> **Important:** For `libwebsockets`, follow the [instructions on building LWS](https://libwebsockets.org/lws-api-doc-master/html/md_README_8build.html). |
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> **Important:** For `libwebsockets`, follow the [instructions on building LWS](https://libwebsockets.org/lws-api-doc-master/html/md_README_8build.html). |
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4. Generate the CMake cache. |
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5. Build the specific executables you want to build, which are defined in `CMakeLists.txt`. |
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5. Generate the CMake cache. |
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```shell |
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cmake \ |
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-DCMAKE_SIZEOF_VOID_P=8 \ |
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"-DCMAKE_MT=%CMAKE_MT%" \ |
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"-DCMAKE_BUILD_TYPE=%BUILD_TYPE%" \ |
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-DCMAKE_MAKE_PROGRAM=ninja \ |
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-DCMAKE_C_COMPILER=clang-cl \ |
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-DCMAKE_C_FLAGS=-m64 \ |
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-G Ninja \ |
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-S . \ |
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-B "./build/%BUILD_TYPE%" |
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``` |
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> **Important:** Create the directories under `/build` per each `BUILD_TYPE` you are generating. |
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6. Build the specific executables you want to build, which are defined in `CMakeLists.txt`. |
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### macOS/*NIX |
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### macOS/*NIX |
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1. Clone this repo recursively. |
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2. Build the dependencies under `subprojects`. Follow the instructions on building for *NIX (macOS should have similar |
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1. Ensure additional tools are present in the system: |
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* `autoconf` |
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* `make` |
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* `libtool` (*NIX only) |
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2. Clone this repo recursively. |
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3. Build the dependencies under `subprojects`. Follow the instructions on building for *NIX (macOS should have similar |
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instructions for *NIX). |
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instructions for *NIX). |
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3. Generate the CMake cache. |
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4. Build the specific executables you want to build, which are defined in `CMakeLists.txt`. |
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4. Generate the CMake cache. |
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```shell |
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cmake \ |
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-DCMAKE_SIZEOF_VOID_P=8 \ |
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-DCMAKE_BUILD_TYPE=$BUILD_TYPE \ |
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-DCMAKE_MAKE_PROGRAM=ninja \ |
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-DCMAKE_C_COMPILER=cc \ |
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-DCMAKE_C_FLAGS=-m64 \ |
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-G Ninja \ |
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-S . \ |
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-B ./build/$BUILD_TYPE |
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``` |
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> **Important:** Create the directories under `/build` per each `BUILD_TYPE` you are generating. |
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5. Build the specific executables you want to build, which are defined in `CMakeLists.txt`. |