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Update scripts
Unify scripts for Windows.
master
TheoryOfNekomata
1 jaar geleden
bovenliggende
719a5b04c7
commit
c7a478f12c
7 gewijzigde bestanden
met
toevoegingen van 10
en
12 verwijderingen
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+6
-0
00-generate-cmake-cache-x64
+2
-2
00-generate-cmake-cache-x64.bat
+1
-0
01-build-executable.bat
+0
-1
01-build-game.bat
+0
-1
02-build-server.bat
+0
-7
03-run-tests
+1
-1
subprojects/midi-utils
00-build-cache-debug-x64 → 00-generate-cmake-cache-x64
Bestand weergeven
@@ -1,5 +1,11 @@
#!/usr/bin/env sh
if [ "$BUILD_TYPE" = "" ]
then
echo "No build type specified. Try Debug or Release."
exit
fi
cmake \
-DCMAKE_SIZEOF_VOID_P=8 \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
00-build-cache-debug-x64.bat → 00-generate-cmake-cache-x64.bat
Bestand weergeven
@@ -1,10 +1,10 @@
cmake^
-DCMAKE_SIZEOF_VOID_P=8^
"-DCMAKE_MT=%CMAKE_MT%"^
-DCMAKE_BUILD_TYPE=
Debug
^
-DCMAKE_BUILD_TYPE=
%BUILD_TYPE%
^
-DCMAKE_MAKE_PROGRAM=ninja^
-DCMAKE_C_COMPILER=clang-cl^
-DCMAKE_C_FLAGS=-m64^
-G Ninja^
-S .^
-B ./build/
Debug
-B ./build/
%BUILD_TYPE%
+ 1
- 0
01-build-executable.bat
Bestand weergeven
@@ -0,0 +1 @@
cmake --build "./build/%BUILD_TYPE%" -t "%EXECUTABLE%"
+ 0
- 1
01-build-game.bat
Bestand weergeven
@@ -1 +0,0 @@
cmake --build build/Debug -t game
+ 0
- 1
02-build-server.bat
Bestand weergeven
@@ -1 +0,0 @@
cmake --build build/Debug -t server
+ 0
- 7
03-run-tests
Bestand weergeven
@@ -1,7 +0,0 @@
#!/usr/bin/env sh
if [ "$BUILD_TYPE" = "" ]
then
return 1
fi
cmake --build "./build/$BUILD_TYPE" -t server
+ 1
- 1
subprojects/midi-utils
@@ -1 +1 @@
Subproject commit
04b34ae8ffd6527c0d9f87a09e96e09d0fc59f7f
Subproject commit
dc3396c806d500802cb8a8dad15d3e46a9621954
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