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Fix tests on Windows, update sprites

The SDL.h include is only valid for macOS because of memset_pattern4, on
Windows it is not required.

The character and weapon sprites have been updated.
master
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c754e55558
共有 4 个文件被更改,包括 4 次插入0 次删除
  1. +2
    -0
      __tests__/src/packages/game/data.test.c
  2. +2
    -0
      __tests__/src/packages/game/input.test.c
  3. 二进制
      assets_src/gfx/characters-izanagi.cdr
  4. 二进制
      assets_src/gfx/weapons-rigged.cdr

+ 2
- 0
__tests__/src/packages/game/data.test.c 查看文件

@@ -1,4 +1,6 @@
#if defined IZ_MACOS
#include <SDL.h>
#endif
#include <bdd-for-c.h>
#include <stdinc/IZ_stdlib.mock.h>
#include <common/IZ_common.h>


+ 2
- 0
__tests__/src/packages/game/input.test.c 查看文件

@@ -1,4 +1,6 @@
#if defined IZ_MACOS
#include <SDL.h>
#endif
#include <bdd-for-c.h>
#include <subprojects/SDL/SDL_keyboard.mock.h>
#include <subprojects/SDL/SDL_joystick.mock.h>


二进制
assets_src/gfx/characters-izanagi.cdr 查看文件


二进制
assets_src/gfx/weapons-rigged.cdr 查看文件


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