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Add build scripts for Windows

Specify command for building in Windows without depending on the IDE.
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TheoryOfNekomata 1 ano atrás
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5 arquivos alterados com 14 adições e 0 exclusões
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      00-build-cache-debug-x64.bat
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      01-build-game.bat
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      02-build-server.bat
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      README.md

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.gitignore Ver arquivo

@@ -64,3 +64,4 @@ assets_wip/
Backup_*.cdr
.DS_Store
*.sqlite
build/

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00-build-cache-debug-x64.bat Ver arquivo

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cmake -DPROJECT_SOURCE_DIR=. -DCMAKE_SIZEOF_VOID_P=8 "-DCMAKE_MT=%CMAKE_MT%" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_C_COMPILER=clang-cl -DCMAKE_C_COMPILER_WORKS=1 -DCMAKE_C_FLAGS=-m64 -G Ninja -S . -B ./build/Debug

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01-build-game.bat Ver arquivo

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cmake --build build/Debug -t game

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02-build-server.bat Ver arquivo

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cmake --build build/Debug -t server

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README.md Ver arquivo

@@ -8,6 +8,16 @@ A run-and-gun shooter inspired by Metal Slug.

### Windows

The following tools are required:

* CMake
* Ninja
* Clang
> Set your `CC` environment variable to the full path of `clang-cl.exe`
> Set your `CMAKE_MT` environment variable to the full path of `mt.exe`, which can be found on your Windows SDK
> installation folder (usually `C:/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x86/mt.exe`)

1. Clone this repo.
2. Clone the repositories under `dependencies.txt` except for SDL2.
3. Unpack the **MSVC** archive under `dependencies` folder in this project's root. Rename the directory as `SDL2`.


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