From 5eb8a63ec1a37a471d2b6ccee6b53330680f604b Mon Sep 17 00:00:00 2001 From: TheoryOfNekomata Date: Sat, 4 Mar 2023 19:52:12 +0800 Subject: [PATCH] Update controls document Organize information. --- docs/controls.md | 88 ++++++++++++++++++++++++------------------------ 1 file changed, 44 insertions(+), 44 deletions(-) diff --git a/docs/controls.md b/docs/controls.md index 9ea10e8..8924bc4 100644 --- a/docs/controls.md +++ b/docs/controls.md @@ -1,52 +1,52 @@ # Controls -| Action | Default Control | Effect | Remarks | -|---------|------------------------|-----------------------------------|--------------------------------------------------------------------------------------------------------| -| Up | DPad Up/Stick Up | Select Menu Item Up/Look Up | | -| Right | DPad Right/Stick Right | Select Menu Item Right/Move Right | | -| Down | DPad Down/Stick Down | Select Menu Item Down/Crouch | | -| Left | DPad Left/Stick Left | Select Menu Item Left/Move Left | | -| Affirm | Start | Confirm Selected Option | | -| Negate | Select (Back) | Go Back | | -| Action0 | Button X | Jump | When crouched, player will go down a solid-on-top ground. | -| Action1 | Right Trigger | Primary Fire | Each weapon has firing characteristics, see below. | -| Action2 | Left Trigger | Secondary Fire | Each weapon has firing characteristics, see below. | -| Action3 | Button A | Reload | Reload always drops current clip regardless if there are rounds left. | -| Action4 | Button Y | Switch Weapon Mode | Press to select next weapon mode (cycle), hold then press Left/Right to set previous/next weapon mode. | -| Action5 | Right Bumper/Shoulder | Switch Weapon | Press to select next weapon (cycle), hold then press Left/Right to set previous/next weapon. | -| Action6 | Left Stick Button | Item/Inventory | Hold to open inventory, double press to use current item. | -| Action7 | Right Stick Button | Switch Item | Press to select next item (cycle), hold then press Left/Right to set previous/next item. | -| Action8 | Left Bumper/Shoulder | Take Cover | Enter doors, go between objects to hide from enemies. | -| Action9 | Button B | Sneak | Hold then press Left/Right to sneak. (do we need this control, or crouch is enough?) | +| Action | Default Gamepad Control | Effect | Remarks | +|---------|-----------------------------------------------|-----------------------------------|--------------------------------------------------------------------------------------------------------| +| Up | DPad Up/Left Stick Up/Right Stick Up | Select Menu Item Up/Look Up | | +| Right | DPad Right/Left Stick Right/Right Stick Right | Select Menu Item Right/Move Right | | +| Down | DPad Down/Left Stick Down/Right Stick Down | Select Menu Item Down/Crouch | | +| Left | DPad Left/Left Stick Left/Right Stick Left | Select Menu Item Left/Move Left | | +| Affirm | Start | Confirm Selected Option | | +| Negate | Select (Back) | Go Back | | +| Action0 | Button X | Jump | When crouched, player will go down a solid-on-top ground. | +| Action1 | Right Trigger | Primary Fire | Each weapon has firing characteristics, see below. | +| Action2 | Left Trigger | Secondary Fire | Each weapon has firing characteristics, see below. | +| Action3 | Button A | Reload | Reload always drops current clip regardless if there are rounds left. | +| Action4 | Button Y | Switch Weapon Mode | Press to select next weapon mode (cycle), hold then press Left/Right to set previous/next weapon mode. | +| Action5 | Right Bumper (Shoulder) | Switch Weapon | Press to select next weapon (cycle), hold then press Left/Right to set previous/next weapon. | +| Action6 | Left Stick Button | Item/Inventory | Hold to open inventory, double press to use current item. | +| Action7 | Right Stick Button | Switch Item | Press to select next item (cycle), hold then press Left/Right to set previous/next item. | +| Action8 | Left Bumper (Shoulder) | Take Cover | Enter doors, go between objects to hide from enemies. | +| Action9 | Button B | Sneak | Hold then press Left/Right to sneak. (do we need this control, or crouch is enough?) | # Control Internals -| Control | Config Key | -|-----------------------|------------------------| -| DPad Up | `button:dpup` | -| DPad Right | `button:dpright` | -| DPad Down | `button:dpdown` | -| DPad Left | `button:dpleft` | -| Start | `button:start` | -| Select (Back) | `button:back` | -| Button A | `button:a` | -| Button B | `button:b` | -| Button X | `button:x` | -| Button Y | `button:y` | -| Left Bumper/Shoulder | `button:leftshoulder` | -| Right Bumper/Shoulder | `button:rightshoulder` | -| Left Stick Button | `button:leftstick` | -| Right Stick Button | `button:rightstick` | -| Left Trigger | `axis:+lefttrigger` | -| Right Trigger | `axis:+righttrigger` | -| Left Stick Up | `axis:-lefty` | -| Left Stick Right | `axis:+leftx` | -| Left Stick Down | `axis:+lefty` | -| Left Stick Left | `axis:-leftx` | -| Right Stick Up | `axis:-righty` | -| Right Stick Right | `axis:+rightx` | -| Right Stick Down | `axis:+righty` | -| Right Stick Left | `axis:-rightx` | +| Control | Config Key | +|-------------------------|------------------------| +| DPad Left | `button:dpleft` | +| DPad Right | `button:dpright` | +| DPad Up | `button:dpup` | +| DPad Down | `button:dpdown` | +| Start | `button:start` | +| Select (Back) | `button:back` | +| Button A | `button:a` | +| Button B | `button:b` | +| Button X | `button:x` | +| Button Y | `button:y` | +| Left Bumper (Shoulder) | `button:leftshoulder` | +| Right Bumper (Shoulder) | `button:rightshoulder` | +| Left Stick Button | `button:leftstick` | +| Right Stick Button | `button:rightstick` | +| Left Trigger | `axis:+lefttrigger` | +| Right Trigger | `axis:+righttrigger` | +| Left Stick Left | `axis:-leftx` | +| Left Stick Right | `axis:+leftx` | +| Left Stick Up | `axis:-lefty` | +| Left Stick Down | `axis:+lefty` | +| Right Stick Left | `axis:-rightx` | +| Right Stick Right | `axis:+rightx` | +| Right Stick Up | `axis:-righty` | +| Right Stick Down | `axis:+righty` | > **Note:** The config keys are based from SDL internal names, only we have added the `button:` and `axis:` bind > prefixes to be flexible on setting up controls on the gamepad. The reason is because gamepad controls use different