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Extract config code

Define separate package for config code.
master
TheoryOfNekomata 1 ano atrás
pai
commit
57b33b800d
30 arquivos alterados com 243 adições e 579 exclusões
  1. +3
    -0
      .gitmodules
  2. +20
    -18
      CMakeLists.txt
  3. +5
    -5
      __mocks__/src/packages/config/IZ_config.mock.h
  4. +0
    -359
      src/packages/config/IZ_config.c
  5. +0
    -68
      src/packages/config/IZ_config.h
  6. +97
    -0
      src/packages/config/IZ_config_guid.c
  7. +18
    -0
      src/packages/config/IZ_config_guid.h
  8. +3
    -3
      src/packages/game/IZ_app.c
  9. +1
    -1
      src/packages/game/IZ_app_config.c
  10. +1
    -1
      src/packages/game/IZ_app_config.h
  11. +1
    -0
      src/packages/game/input/IZ_input.h
  12. +15
    -28
      src/packages/game/input/IZ_joystick.c
  13. +2
    -2
      src/packages/game/input/IZ_joystick.h
  14. +9
    -10
      src/packages/game/input/IZ_keyboard.c
  15. +1
    -2
      src/packages/game/input/IZ_keyboard.h
  16. +13
    -16
      src/packages/game/input/IZ_midi.c
  17. +1
    -2
      src/packages/game/input/IZ_midi.h
  18. +8
    -11
      src/packages/game/output/video/IZ_video.c
  19. +3
    -3
      src/packages/game/output/video/IZ_video.h
  20. +14
    -18
      src/packages/net/IZ_net_client.c
  21. +4
    -3
      src/packages/net/IZ_net_client.h
  22. +8
    -11
      src/packages/net/IZ_net_server.c
  23. +1
    -2
      src/packages/net/IZ_net_server.h
  24. +3
    -3
      src/packages/server/IZ_app.c
  25. +1
    -1
      src/packages/server/IZ_app_config.c
  26. +1
    -1
      src/packages/server/IZ_app_config.h
  27. +7
    -8
      src/packages/server/db/IZ_repo.c
  28. +1
    -2
      src/packages/server/db/IZ_repo.h
  29. +1
    -0
      subprojects/ini-config
  30. +1
    -1
      subprojects/midi-utils

+ 3
- 0
.gitmodules Ver arquivo

@@ -40,3 +40,6 @@
[submodule "subprojects/midi-utils"]
path = subprojects/midi-utils
url = https://code.modal.sh/TheoryOfNekomata/midi-utils.git
[submodule "subprojects/ini-config"]
path = subprojects/ini-config
url = https://code.modal.sh/TheoryOfNekomata/ini-config.git

+ 20
- 18
CMakeLists.txt Ver arquivo

@@ -67,7 +67,8 @@ include_directories(
"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_image"
"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_image/include"
"${CMAKE_HOME_DIRECTORY}/dependencies/SDL2_ttf/include"
"${CMAKE_HOME_DIRECTORY}/subprojects/minIni/dev"
"${CMAKE_HOME_DIRECTORY}/subprojects/ini-config/subprojects/minIni/dev"
"${CMAKE_HOME_DIRECTORY}/subprojects/ini-config"
"${CMAKE_HOME_DIRECTORY}/subprojects/bdd-for-c"
"${CMAKE_HOME_DIRECTORY}/subprojects/bdd-for-c-mocks"
"${CMAKE_HOME_DIRECTORY}/subprojects/midi-utils"
@@ -137,8 +138,10 @@ endif()
add_executable(
game
${IZ_EXECUTABLE_TYPE}
subprojects/minIni/dev/minIni.h
subprojects/minIni/dev/minIni.c
subprojects/ini-config/subprojects/minIni/dev/minIni.h
subprojects/ini-config/subprojects/minIni/dev/minIni.c
subprojects/ini-config/ini-config.h
subprojects/ini-config/ini-config.c
subprojects/midi-utils/midi-utils.h
subprojects/midi-utils/midi-utils.c
${IZ_GETOPT_DEPENDENCIES}
@@ -153,8 +156,6 @@ add_executable(
src/packages/game/input/IZ_joystick.h
src/packages/game/input/IZ_keyboard.c
src/packages/game/input/IZ_keyboard.h
src/packages/config/IZ_config.c
src/packages/config/IZ_config.h
src/packages/game/geometry/IZ_vector2d.c
src/packages/game/geometry/IZ_vector2d.h
src/packages/game/geometry/IZ_rect.c
@@ -203,6 +204,8 @@ add_executable(
src/packages/compat/IZ_compat.h
src/packages/stdinc/IZ_stdlib.c
src/packages/stdinc/IZ_stdlib.h
src/packages/config/IZ_config_guid.c
src/packages/config/IZ_config_guid.h
)

target_link_libraries(
@@ -225,7 +228,7 @@ add_executable(
src/packages/game/geometry/IZ_rect.c
src/packages/game/geometry/IZ_vector2d.h
src/packages/game/geometry/IZ_vector2d.c
__tests__/src/packages/game/geometry.test.c
__tests__/src/packages/game/geometry.test.c
)

add_executable(
@@ -240,8 +243,6 @@ add_executable(
__mocks__/subprojects/SDL/SDL_stdinc.mock.h
__mocks__/subprojects/portmidi/portmidi.mock.h

src/packages/config/IZ_config.h

src/packages/game/input/IZ_keyboard.h
src/packages/game/input/IZ_keyboard.c

@@ -260,7 +261,7 @@ add_executable(
src/packages/stdinc/IZ_stdlib.h
__mocks__/src/packages/stdinc/IZ_stdlib.mock.h

__tests__/src/packages/game/input.test.c
__tests__/src/packages/game/input.test.c
__mocks__/src/packages/config/IZ_config.mock.h
)

@@ -279,10 +280,9 @@ add_executable(
__mocks__/subprojects/SDL/SDL_stdinc.mock.h
__mocks__/subprojects/SDL/SDL_render.mock.h

src/packages/config/IZ_config.h
src/packages/game/output/video/IZ_video.h
src/packages/game/output/video/IZ_video.c
__tests__/src/packages/game/output.test.c
__tests__/src/packages/game/output.test.c
)

add_executable(
@@ -306,7 +306,7 @@ add_executable(
src/packages/game/data/IZ_list.h
src/packages/game/memory/IZ_pool.h
src/packages/game/memory/IZ_pool.c
__tests__/src/packages/game/memory.test.c
__tests__/src/packages/game/memory.test.c
)

target_link_libraries(
@@ -338,8 +338,10 @@ add_executable(
server
dependencies/sqlite/sqlite3.h
dependencies/sqlite/sqlite3.c
subprojects/minIni/dev/minIni.h
subprojects/minIni/dev/minIni.c
subprojects/ini-config/subprojects/minIni/dev/minIni.h
subprojects/ini-config/subprojects/minIni/dev/minIni.c
subprojects/ini-config/ini-config.h
subprojects/ini-config/ini-config.c
src/packages/log/IZ_intercept.h
src/packages/log/IZ_intercept.c
src/packages/server/main.c
@@ -351,8 +353,6 @@ add_executable(
src/packages/net/svc/IZ_wsserver.h
src/packages/net/core/IZ_websocket.h
src/packages/net/core/IZ_websocket.c
src/packages/config/IZ_config.h
src/packages/config/IZ_config.c
src/packages/net/IZ_net_server.c
src/packages/net/IZ_net_server.h
src/packages/server/db/IZ_repo.c
@@ -378,8 +378,10 @@ target_link_libraries(

add_executable(
asset-inv
subprojects/minIni/dev/minIni.h
subprojects/minIni/dev/minIni.c
subprojects/ini-config/subprojects/minIni/dev/minIni.h
subprojects/ini-config/subprojects/minIni/dev/minIni.c
subprojects/ini-config/ini-config.h
subprojects/ini-config/ini-config.c
src/packages/common/IZ_common.h
src/packages/asset-inv/main.c
)


+ 5
- 5
__mocks__/src/packages/config/IZ_config.mock.h Ver arquivo

@@ -2,14 +2,14 @@
#define IZ_CONFIG_MOCK_H

#include <bdd-for-c-mocks.h>
#include "../../../src/packages/config/IZ_config.h"
#include <ini-config.h>

mock(IZ_ConfigInitialize) IZ_ConfigInitializeResult IZ_ConfigInitialize(IZ_ConfigItem _item[], const char* _config_path, u8 _argc, const char* _argv[]) {
mock_return(IZ_ConfigInitialize) IZ_CONFIG_INITIALIZE_RESULT_OK;
mock(INI_ConfigInitialize) INI_ConfigInitializeResult INI_ConfigInitialize(INI_ConfigItem _item[], const char* _config_path, u8 _argc, const char* _argv[]) {
mock_return(INI_ConfigInitialize) INI_CONFIG_INITIALIZE_RESULT_OK;
}

mock(IZ_ConfigSave) IZ_ConfigSaveResult IZ_ConfigSave(IZ_ConfigItem _item[], const char* _config_path) {
mock_return(IZ_ConfigSave) 0;
mock(INI_ConfigSave) INI_ConfigSaveResult INI_ConfigSave(INI_ConfigItem _item[], const char* _config_path) {
mock_return(INI_ConfigSave) 0;
}

#endif

+ 0
- 359
src/packages/config/IZ_config.c Ver arquivo

@@ -1,359 +0,0 @@
#include <SDL_guid.h>
#include "IZ_config.h"

const char* IZ_ConfigGetCommandlineOption(u8 argc, const char* argv[], const char* val) {
size_t n = strlen(val);
int c = argc;

while (--c > 0) {
if (!strncmp(argv[c], val, n)) {
if (!*(argv[c] + n) && c < argc - 1) {
/* coverity treats unchecked argv as "tainted" */
if (!argv[c + 1] || strlen(argv[c + 1]) > 1024)
return NULL;
return argv[c + 1];
}

if (argv[c][n] == '=')
return &argv[c][n + 1];
return argv[c] + n;
}
}

return NULL;
}

typedef enum {
IZ_CONFIG_SAVE_ITEM_ERROR = -1,
IZ_CONFIG_SAVE_ITEM_OK,
} IZ_ConfigSaveItemResult;

#define IZ_CONFIG_REGISTER_INT_TYPE(ID, T) \
typedef bool IZ_ConfigValidate##ID(T); \
\
typedef T IZ_ConfigDeserialize##ID(const char*); \
\
typedef void IZ_ConfigSerialize##ID(T, const char[128]); \
\
void IZ_ConfigEnsureValid##ID(IZ_ConfigItem* item, T raw_value, T default_value) { \
T* dest = item->dest; \
if (item->validator) { \
IZ_ConfigValidate##ID* validate = item->validator; \
if (validate(raw_value)) { \
*dest = raw_value; \
return; \
} \
*dest = default_value; \
return; \
} \
*dest = raw_value; \
} \
\
void IZ_ConfigLoad##ID(IZ_ConfigItem* item, const char* config_path) { \
static T raw_value; \
static T default_value; \
default_value = *((T*) item->default_value); \
if (item->transformer.deserialize && item->transformer.serialize) { \
IZ_ConfigDeserialize##ID* deserialize = item->transformer.deserialize; \
IZ_ConfigSerialize##ID* serialize = item->transformer.serialize; \
const char serialized_default_value[128]; \
if (default_value) { \
serialize(default_value, serialized_default_value); \
} \
char buffer[128]; \
ini_gets(item->section, item->key, serialized_default_value, buffer, 128, config_path); \
raw_value = deserialize(buffer); \
} else { \
raw_value = ini_getl(item->section, item->key, default_value, config_path); \
} \
IZ_ConfigEnsureValid##ID(item, raw_value, default_value); \
} \
\
IZ_ConfigSaveItemResult IZ_ConfigSave##ID(IZ_ConfigItem* item, const char* config_path) { \
T dest = *((T*) item->dest); \
if (item->validator) { \
IZ_ConfigValidate##ID* validate = item->validator; \
if (!validate(dest)) { \
dest = *((const T*) item->default_value); \
} \
} \
\
if (item->transformer.deserialize && item->transformer.serialize) { \
IZ_ConfigSerialize##ID* serialize = item->transformer.serialize; \
const char serialized_value[128]; \
serialize(dest, serialized_value); \
if (!ini_puts(item->section, item->key, serialized_value, config_path)) { \
return -1; \
} \
return 0; \
} \
\
if (!ini_putl(item->section, item->key, dest, config_path)) { \
return -1; \
} \
\
return 0; \
} \
\
void IZ_ConfigOverride##ID(IZ_ConfigItem* item, u8 argc, const char* argv[]) { \
if (!item->cmdline_option) { \
return; \
} \
const char* cmdline_buffer; \
char* rest_of_string; \
static T dest; \
static T config_value; \
config_value = *((T*) item->dest); \
if ((cmdline_buffer = IZ_ConfigGetCommandlineOption(argc, argv, item->cmdline_option))) { \
dest = strtol(cmdline_buffer, &rest_of_string, 10); \
if (strcmp(cmdline_buffer, rest_of_string) != 0) { \
IZ_ConfigEnsureValid##ID(item, dest, config_value); \
return; \
} \
} \
}

IZ_CONFIG_REGISTER_INT_TYPE(U8, u8);
IZ_CONFIG_REGISTER_INT_TYPE(U16, u16);
IZ_CONFIG_REGISTER_INT_TYPE(I32, i32);

typedef bool IZ_ConfigLoadParamsStringValidator(const char*);

void IZ_ConfigEnsureValidString(IZ_ConfigItem* item, const char* buffer) {
if (item->validator) {
IZ_ConfigLoadParamsStringValidator* validator = item->validator;
if (validator(buffer)) {
IZ_memcpy(item->dest, item->dest_size, buffer, item->dest_size);
return;
}
IZ_memcpy(item->dest, item->dest_size, item->default_value, item->dest_size);
return;
}
IZ_memcpy(item->dest, item->dest_size, buffer, item->dest_size);
}

void IZ_ConfigLoadString(IZ_ConfigItem* item, const char* config_path) {
char buffer[item->dest_size];
ini_gets(item->section, item->key, item->default_value, buffer, (i32) item->dest_size, config_path);
IZ_ConfigEnsureValidString(item, buffer);
}

IZ_ConfigSaveItemResult IZ_ConfigSaveString(IZ_ConfigItem* item, const char* config_path) {
const char* dest = (const char*) item->dest;
if (item->validator) {
IZ_ConfigLoadParamsStringValidator* validator = item->validator;
if (!validator(dest)) {
dest = (const char*) item->default_value;
}
}

if (!ini_puts(item->section, item->key, dest, config_path)) {
return IZ_CONFIG_SAVE_ITEM_ERROR;
}

return IZ_CONFIG_SAVE_ITEM_OK;
}

void IZ_ConfigOverrideString(IZ_ConfigItem* item, u8 argc, const char* argv[]) {
if (!item->cmdline_option) {
return;
}
const char* cmdline_buffer;
if ((cmdline_buffer = IZ_ConfigGetCommandlineOption(argc, argv, item->cmdline_option))) {
IZ_ConfigEnsureValidString(item, cmdline_buffer);
}
}

typedef bool IZ_ConfigLoadParamsGuidValidator(SDL_GUID);

void IZ_ConfigEnsureValidGuid(IZ_ConfigItem* item, SDL_GUID raw_value, SDL_GUID default_value) {
SDL_GUID* dest = item->dest;
if (item->validator) {
IZ_ConfigLoadParamsGuidValidator* validate = item->validator;
if (validate(raw_value)) {
// within valid values
*dest = raw_value;
return;
}
// outside valid values, we use default value
//
// TODO: what if the default value is also invalid?
*dest = default_value;
return;
}

// no validator, get whatever is the deserialized value
*dest = raw_value;
}

typedef SDL_GUID IZ_ConfigDeserializeGUID(const char*);

typedef void IZ_ConfigSerializeGUID(SDL_GUID, const char[128]);

void IZ_ConfigLoadGuid(IZ_ConfigItem* item, const char* config_path) {
static SDL_GUID raw_value;
static SDL_GUID default_value = {
.data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};

if (item->default_value) {
default_value = *((SDL_GUID *) item->default_value);
}

char buffer[33];
if (item->transformer.deserialize && item->transformer.serialize) {
IZ_ConfigDeserializeGUID* deserialize = item->transformer.deserialize;
IZ_ConfigSerializeGUID* serialize = item->transformer.serialize;
const char serialized_default_value[33];
serialize(default_value, serialized_default_value);
ini_gets(item->section, item->key, serialized_default_value, buffer, 33, config_path);
raw_value = deserialize(buffer);
} else {
char guid_string_default_value[33];
SDL_GUIDToString(default_value, guid_string_default_value, 33);
ini_gets(item->section, item->key, guid_string_default_value, buffer, 33, config_path);
raw_value = SDL_GUIDFromString(buffer);
}
IZ_ConfigEnsureValidGuid(item, raw_value, default_value);
}

void IZ_ConfigLoad(IZ_ConfigItem item[], const char* config_path) {
u8 i;
for (i = 0; item[i].type != IZ_CONFIG_TYPE_VOID; i += 1) {
switch (item[i].type) {
case IZ_CONFIG_TYPE_STRING:
IZ_ConfigLoadString(&item[i], config_path);
break;
case IZ_CONFIG_TYPE_U8:
IZ_ConfigLoadU8(&item[i], config_path);
break;
case IZ_CONFIG_TYPE_U16:
IZ_ConfigLoadU16(&item[i], config_path);
break;
case IZ_CONFIG_TYPE_I32:
IZ_ConfigLoadI32(&item[i], config_path);
break;
case IZ_CONFIG_TYPE_GUID:
IZ_ConfigLoadGuid(&item[i], config_path);
break;
default:
break;
}
}
}

IZ_ConfigSaveItemResult IZ_ConfigSaveGuid(IZ_ConfigItem* item, const char* config_path) {
SDL_GUID dest = *((SDL_GUID*) item->dest);
if (item->validator) {
IZ_ConfigLoadParamsGuidValidator* validate = item->validator;
if (!validate(dest)) {
dest = *((const SDL_GUID*) item->default_value);
}
}

if (item->transformer.deserialize && item->transformer.serialize) {
IZ_ConfigSerializeGUID* serialize = item->transformer.serialize;
const char serialized_value[128];
serialize(dest, serialized_value);
if (!ini_puts(item->section, item->key, serialized_value, config_path)) {
return -1;
}
return 0;
}

char guid_str[33];
IZ_memset(guid_str, 0, 33);
SDL_GUIDToString(dest, guid_str, 33);
if (!ini_puts(item->section, item->key, guid_str, config_path)) {
return -1;
}

return 0;
}

void IZ_ConfigOverrideGuid(IZ_ConfigItem* item, u8 argc, const char* argv[]) {
if (!item->cmdline_option) {
return;
}
const char* cmdline_buffer;
static SDL_GUID dest;
static SDL_GUID config_value;
config_value = *((SDL_GUID*) item->dest);
if((cmdline_buffer = IZ_ConfigGetCommandlineOption(argc, argv, item->cmdline_option))) {
dest = SDL_GUIDFromString(cmdline_buffer);
IZ_ConfigEnsureValidGuid(item, dest, config_value);
}
}

IZ_ConfigSaveResult IZ_ConfigSave(IZ_ConfigItem item[], const char* config_path) {
u8 i;
i64 problems = 0;
for (i = 0; item[i].type != IZ_CONFIG_TYPE_VOID; i += 1) {
i8 result = 0;
switch (item[i].type) {
case IZ_CONFIG_TYPE_STRING:
result = IZ_ConfigSaveString(&item[i], config_path);
break;
case IZ_CONFIG_TYPE_GUID:
result = IZ_ConfigSaveGuid(&item[i], config_path);
break;
case IZ_CONFIG_TYPE_U8:
result = IZ_ConfigSaveU8(&item[i], config_path);
break;
case IZ_CONFIG_TYPE_U16:
result = IZ_ConfigSaveU16(&item[i], config_path);
break;
case IZ_CONFIG_TYPE_I32:
result = IZ_ConfigSaveI32(&item[i], config_path);
default:
break;
}

if (result < 0) {
problems |= (1u << (i64) i);
}
}

return -problems;
}

void IZ_ConfigOverride(IZ_ConfigItem item[], u8 argc, const char* argv[]) {
u8 i;
for (i = 0; item[i].type != IZ_CONFIG_TYPE_VOID; i += 1) {
switch (item[i].type) {
case IZ_CONFIG_TYPE_STRING:
IZ_ConfigOverrideString(&item[i], argc, argv);
break;
case IZ_CONFIG_TYPE_U8:
IZ_ConfigOverrideU8(&item[i], argc, argv);
break;
case IZ_CONFIG_TYPE_U16:
IZ_ConfigOverrideU16(&item[i], argc, argv);
break;
case IZ_CONFIG_TYPE_I32:
IZ_ConfigOverrideI32(&item[i], argc, argv);
break;
case IZ_CONFIG_TYPE_GUID:
IZ_ConfigOverrideGuid(&item[i], argc, argv);
break;
default:
break;
}
}
}

IZ_ConfigInitializeResult IZ_ConfigInitialize(IZ_ConfigItem item[], const char* config_path, u8 argc, const char* argv[]) {
IZ_ConfigLoad(item, config_path);
IZ_ConfigSaveResult save_result = IZ_ConfigSave(item, config_path);
if (save_result < 0) {
IZ_LogError("config", "Sync failed! Result: %u", save_result);
return IZ_CONFIG_INITIALIZE_RESULT_ERROR;
}
IZ_ConfigOverride(item, argc, argv);
if (save_result > 0) {
IZ_LogWarn(false, "config", "Sync encountered issues. Result: %u", save_result);
return IZ_CONFIG_INITIALIZE_RESULT_WARNING;
}
IZ_LogInfo(IZ_LOG_CATEGORY_GLOBAL, "config", "Sync successful.");
return IZ_CONFIG_INITIALIZE_RESULT_OK;
}

+ 0
- 68
src/packages/config/IZ_config.h Ver arquivo

@@ -1,68 +0,0 @@
#ifndef IZ_CONFIG_H
#define IZ_CONFIG_H

#include <stdlib.h>
#include <string.h>
#include <minIni.h>
#include "../common/IZ_common.h"
#include "../log/IZ_log.h"
#include "../stdinc/IZ_string.h"

typedef enum {
IZ_CONFIG_TYPE_VOID,
IZ_CONFIG_TYPE_STRING,
IZ_CONFIG_TYPE_U8,
IZ_CONFIG_TYPE_U16,
IZ_CONFIG_TYPE_I32,
IZ_CONFIG_TYPE_GUID,
} IZ_ConfigType;

typedef struct {
void* serialize;
void* deserialize;
} IZ_ConfigSerializerPair;

typedef struct {
IZ_ConfigType type;
size_t dest_size;
const char* section;
const char* key;
const char* cmdline_option;
const void* default_value;
void* validator;
IZ_ConfigSerializerPair transformer;
void* dest;
} IZ_ConfigItem;

void IZ_ConfigGetDefaultPath(char*, size_t);

const char* IZ_ConfigGetCommandlineOption(u8, const char*[], const char*);

typedef enum {
IZ_CONFIG_INITIALIZE_RESULT_ERROR = -1,
IZ_CONFIG_INITIALIZE_RESULT_OK,
IZ_CONFIG_INITIALIZE_RESULT_WARNING
} IZ_ConfigInitializeResult;

IZ_ConfigInitializeResult IZ_ConfigInitialize(IZ_ConfigItem[], const char*, u8, const char*[]);

typedef i64 IZ_ConfigSaveResult;

IZ_ConfigSaveResult IZ_ConfigSave(IZ_ConfigItem[], const char*);

#define IZ_CONFIG_ITEM_NULL (IZ_ConfigItem) { \
IZ_CONFIG_TYPE_VOID, \
0, \
NULL, \
NULL, \
NULL, \
NULL, \
NULL, \
{ \
.serialize = NULL, \
.deserialize = NULL, \
}, \
NULL, \
}

#endif

+ 97
- 0
src/packages/config/IZ_config_guid.c Ver arquivo

@@ -0,0 +1,97 @@
#include "IZ_config_guid.h"

typedef SDL_GUID INI_ConfigDeserializeGUID(const char*);

typedef void INI_ConfigSerializeGUID(SDL_GUID, const char[128]);

typedef bool INI_ConfigLoadParamsGuidValidator(SDL_GUID);

void INI_ConfigEnsureValidGuid(INI_ConfigItem* item, SDL_GUID raw_value, SDL_GUID default_value) {
SDL_GUID* dest = item->dest;
if (item->validator) {
INI_ConfigLoadParamsGuidValidator* validate = item->validator;
if (validate(raw_value)) {
// within valid values
*dest = raw_value;
return;
}
// outside valid values, we use default value
//
// TODO: what if the default value is also invalid?
*dest = default_value;
return;
}

// no validator, get whatever is the deserialized value
*dest = raw_value;
}

void INI_ConfigLoadGuid(INI_ConfigItem* item, const char* config_path) {
static SDL_GUID raw_value;
static SDL_GUID default_value = {
.data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};

if (item->default_value) {
default_value = *((SDL_GUID *) item->default_value);
}

char buffer[33];
if (item->transformer.deserialize && item->transformer.serialize) {
INI_ConfigDeserializeGUID* deserialize = item->transformer.deserialize;
INI_ConfigSerializeGUID* serialize = item->transformer.serialize;
const char serialized_default_value[33];
serialize(default_value, serialized_default_value);
ini_gets(item->section, item->key, serialized_default_value, buffer, 33, config_path);
raw_value = deserialize(buffer);
} else {
char guid_string_default_value[33];
SDL_GUIDToString(default_value, guid_string_default_value, 33);
ini_gets(item->section, item->key, guid_string_default_value, buffer, 33, config_path);
raw_value = SDL_GUIDFromString(buffer);
}
INI_ConfigEnsureValidGuid(item, raw_value, default_value);
}

INI_ConfigSaveItemResult INI_ConfigSaveGuid(INI_ConfigItem* item, const char* config_path) {
SDL_GUID dest = *((SDL_GUID*) item->dest);
if (item->validator) {
INI_ConfigLoadParamsGuidValidator* validate = item->validator;
if (!validate(dest)) {
dest = *((const SDL_GUID*) item->default_value);
}
}

if (item->transformer.deserialize && item->transformer.serialize) {
INI_ConfigSerializeGUID* serialize = item->transformer.serialize;
const char serialized_value[128];
serialize(dest, serialized_value);
if (!ini_puts(item->section, item->key, serialized_value, config_path)) {
return -1;
}
return 0;
}

char guid_str[33];
memset(guid_str, 0, 33);
SDL_GUIDToString(dest, guid_str, 33);
if (!ini_puts(item->section, item->key, guid_str, config_path)) {
return -1;
}

return 0;
}

void INI_ConfigOverrideGuid(INI_ConfigItem* item, uint8_t argc, const char* argv[]) {
if (!item->cmdline_option) {
return;
}
const char* cmdline_buffer;
static SDL_GUID dest;
static SDL_GUID config_value;
config_value = *((SDL_GUID*) item->dest);
if((cmdline_buffer = INI_ConfigGetCommandlineOption(argc, argv, item->cmdline_option))) {
dest = SDL_GUIDFromString(cmdline_buffer);
INI_ConfigEnsureValidGuid(item, dest, config_value);
}
}

+ 18
- 0
src/packages/config/IZ_config_guid.h Ver arquivo

@@ -0,0 +1,18 @@
#ifndef IZ_CONFIG_GUID_H
#define IZ_CONFIG_GUID_H

#include <SDL_guid.h>
#include <ini-config.h>

void INI_ConfigLoadGuid(INI_ConfigItem*, const char*);
INI_ConfigSaveItemResult INI_ConfigSaveGuid(INI_ConfigItem*, const char*);
void INI_ConfigOverrideGuid(INI_ConfigItem*, uint8_t, const char*[]);

#define INI_CONFIG_TYPE_FNS_GUID (INI_ConfigTypeFns) { \
.size = sizeof(SDL_GUID), \
.load = INI_ConfigLoadGuid, \
.save = INI_ConfigSaveGuid, \
.override = INI_ConfigOverrideGuid, \
}

#endif

+ 3
- 3
src/packages/game/IZ_app.c Ver arquivo

@@ -35,10 +35,10 @@ IZ_AppInitializeResult IZ_AppInitialize(struct IZ_App* app, u8 argc, const char*
const char* cmdline_buffer;
char config_path[128];
// TODO abstract command line args parsing
if ((cmdline_buffer = IZ_ConfigGetCommandlineOption(argc, argv, "-c"))) {
if ((cmdline_buffer = INI_ConfigGetCommandlineOption(argc, argv, "-c"))) {
IZ_memcpy(config_path, 128, cmdline_buffer, 128);
} else {
IZ_ConfigGetDefaultPath(config_path, 128);
INI_ConfigGetDefaultPath(config_path, 128);
}

u32 flags = (
@@ -115,7 +115,7 @@ void IZ_AppPrintHelp() {

IZ_AppResult IZ_AppRun(struct IZ_App* app, u8 argc, const char* argv[]) {
IZ_TimerStart();
if (IZ_ConfigGetCommandlineOption(argc, argv, "-h")) {
if (INI_ConfigGetCommandlineOption(argc, argv, "-h")) {
IZ_AppPrintHelp();
return IZ_APP_RESULT_OK;
}


+ 1
- 1
src/packages/game/IZ_app_config.c Ver arquivo

@@ -1,6 +1,6 @@
#include "IZ_app_config.h"

void IZ_ConfigGetDefaultPath(char* config_path, size_t string_size) {
void INI_ConfigGetDefaultPath(char* config_path, size_t string_size) {
//#ifdef IZ_DEBUG
const char* config_path_dir = SDL_GetBasePath();
//#else


+ 1
- 1
src/packages/game/IZ_app_config.h Ver arquivo

@@ -2,8 +2,8 @@
#define IZ_APP_CONFIG_H

#include <SDL_filesystem.h>
#include <ini-config.h>
#include "IZ_subsystem.h"
#include "../config/IZ_config.h"
#include "../stdinc/IZ_string.h"

#endif

+ 1
- 0
src/packages/game/input/IZ_input.h Ver arquivo

@@ -5,6 +5,7 @@
#include "IZ_keyboard.h"
#include "IZ_joystick.h"
#include "IZ_midi.h"
#include "../../log/IZ_log.h"

typedef struct {
IZ_Action action[IZ_PLAYERS];


+ 15
- 28
src/packages/game/input/IZ_joystick.c Ver arquivo

@@ -1,6 +1,6 @@
#include "IZ_joystick.h"

static IZ_ConfigItem joystick_config_items[IZ_PLAYERS * (IZ_CONTROLS - 4 + 2) + 1];
static INI_ConfigItem joystick_config_items[IZ_PLAYERS * (IZ_CONTROLS - 4 + 2) + 1];

bool IZ_JoystickIsValidAxisThreshold(u16 value) {
return (4000 <= value && value <= 12000);
@@ -175,7 +175,7 @@ void IZ_JoystickHandleEvents(IZ_JoystickState(* state)[IZ_PLAYERS], IZ_Action(*
}
}

void IZ_JoystickBindStateToConfig(IZ_JoystickState(* state)[IZ_PLAYERS], IZ_ConfigItem config_items[]) {
void IZ_JoystickBindStateToConfig(IZ_JoystickState(* state)[IZ_PLAYERS], INI_ConfigItem config_items[]) {
u8 player_index;
u8 control_index;
for (player_index = 0; player_index < IZ_PLAYERS; player_index += 1) {
@@ -191,10 +191,10 @@ void IZ_JoystickBindStateToConfig(IZ_JoystickState(* state)[IZ_PLAYERS], IZ_Conf

IZ_ProcedureResult IZ_JoystickSaveConfig(IZ_JoystickState(* state)[IZ_PLAYERS], const char* config_path) {
IZ_JoystickBindStateToConfig(state, joystick_config_items);
return IZ_ConfigSave(joystick_config_items, config_path);
return INI_ConfigSave(joystick_config_items, config_path);
}

void IZ_JoystickInitializeConfigItems(IZ_ConfigItem config_items[]) {
void IZ_JoystickInitializeConfigItems(INI_ConfigItem config_items[]) {
u8 player_index;
u8 control_index;
char* main_section_name;
@@ -203,9 +203,8 @@ void IZ_JoystickInitializeConfigItems(IZ_ConfigItem config_items[]) {
main_section_name = IZ_calloc(64, sizeof(char));
sprintf(main_section_name, "Joystick.%d", player_index);
u8 base_index = (player_index * (IZ_CONTROLS - 4 + 2));
config_items[base_index] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_I32,
sizeof(i32),
config_items[base_index] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_I32,
main_section_name,
"DeviceID",
NULL,
@@ -214,9 +213,8 @@ void IZ_JoystickInitializeConfigItems(IZ_ConfigItem config_items[]) {
NULL,
};

config_items[base_index + 1] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_U16,
sizeof(u16),
config_items[base_index + 1] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_U16,
main_section_name,
"AxisThreshold",
NULL,
@@ -225,9 +223,8 @@ void IZ_JoystickInitializeConfigItems(IZ_ConfigItem config_items[]) {
NULL,
};

config_items[base_index + 2] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_GUID,
sizeof(SDL_GUID),
config_items[base_index + 2] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_GUID,
main_section_name,
"GUID",
NULL,
@@ -241,9 +238,8 @@ void IZ_JoystickInitializeConfigItems(IZ_ConfigItem config_items[]) {
control_mapping_section_name = IZ_calloc(64, sizeof(char));
sprintf(control_mapping_section_name, "Joystick.%d.ControlMapping", player_index);
for (control_index = 4; control_index < IZ_CONTROLS; control_index += 1) {
config_items[base_index + 3 + (control_index - 4)] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_U8,
sizeof(u8),
config_items[base_index + 3 + (control_index - 4)] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_U8,
control_mapping_section_name,
IZ_ACTION_NAMES[control_index],
NULL,
@@ -254,22 +250,13 @@ void IZ_JoystickInitializeConfigItems(IZ_ConfigItem config_items[]) {
}
}

config_items[IZ_PLAYERS * (IZ_CONTROLS - 4 + 2)] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_VOID,
0,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
};
config_items[IZ_PLAYERS * (IZ_CONTROLS - 4 + 2) + 1] = INI_CONFIG_ITEM_NULL;
}

IZ_ProcedureResult IZ_JoystickInitializeConfig(IZ_JoystickState(* state)[IZ_PLAYERS], const char* config_path, u8 argc, const char* argv[]) {
IZ_JoystickInitializeConfigItems(joystick_config_items);
IZ_JoystickBindStateToConfig(state, joystick_config_items);
if (IZ_ConfigInitialize(joystick_config_items, config_path, argc, argv) < 0) {
if (INI_ConfigInitialize(joystick_config_items, config_path, argc, argv) < 0) {
return -1;
}
return 0;
@@ -311,7 +298,7 @@ IZ_ProcedureResult IZ_JoystickInitialize(IZ_JoystickState(* state)[IZ_PLAYERS],

// Post config (after joystick GUIDs have been queried), this is unique to joysticks since they can be plugged in any
// time.
IZ_ConfigSaveResult post_config_save_result = IZ_JoystickSaveConfig(state, config_path);
INI_ConfigSaveResult post_config_save_result = IZ_JoystickSaveConfig(state, config_path);
if (post_config_save_result < 0) {
return -3;
}


+ 2
- 2
src/packages/game/input/IZ_joystick.h Ver arquivo

@@ -4,9 +4,9 @@
#include <SDL_joystick.h>
#include <SDL_gamecontroller.h>
#include <SDL_events.h>
#include <minIni.h>
#include <ini-config.h>
#include "../../config/IZ_config_guid.h"
#include "../../common/IZ_common.h"
#include "../../config/IZ_config.h"
#include "../../stdinc/IZ_string.h"
#include "../../stdinc/IZ_stdlib.h"
#include "IZ_action.h"


+ 9
- 10
src/packages/game/input/IZ_keyboard.c Ver arquivo

@@ -1,6 +1,6 @@
#include "IZ_keyboard.h"

static IZ_ConfigItem keyboard_config_items[IZ_PLAYERS * IZ_CONTROLS + 1];
static INI_ConfigItem keyboard_config_items[IZ_PLAYERS * IZ_CONTROLS + 1];

void IZ_KeyboardSerializeControl(i32 value, char control[128]) {
const char* serialized = SDL_GetKeyName(value);
@@ -34,7 +34,7 @@ void IZ_KeyboardHandleEvents(IZ_KeyboardState(* state)[IZ_PLAYERS], IZ_Action(*
}
}

void IZ_KeyboardBindStateToConfig(IZ_KeyboardState(* state)[IZ_PLAYERS], IZ_ConfigItem config_items[]) {
void IZ_KeyboardBindStateToConfig(IZ_KeyboardState(* state)[IZ_PLAYERS], INI_ConfigItem config_items[]) {
u8 player_index;
u8 control_index;
for (player_index = 0; player_index < IZ_PLAYERS; player_index += 1) {
@@ -46,10 +46,10 @@ void IZ_KeyboardBindStateToConfig(IZ_KeyboardState(* state)[IZ_PLAYERS], IZ_Conf

IZ_ProcedureResult IZ_KeyboardSaveConfig(IZ_KeyboardState(* state)[IZ_PLAYERS], const char* config_path) {
IZ_KeyboardBindStateToConfig(state, keyboard_config_items);
return IZ_ConfigSave(keyboard_config_items, config_path);
return INI_ConfigSave(keyboard_config_items, config_path);
}

void IZ_KeyboardInitializeConfigItems(IZ_ConfigItem config_items[]) {
void IZ_KeyboardInitializeConfigItems(INI_ConfigItem config_items[]) {
u8 player_index;
u8 control_index;
char* control_mapping_section_name;
@@ -57,9 +57,8 @@ void IZ_KeyboardInitializeConfigItems(IZ_ConfigItem config_items[]) {
control_mapping_section_name = IZ_calloc(64, sizeof(char));
sprintf(control_mapping_section_name, "Keyboard.%d.ControlMapping", player_index);
for (control_index = 0; control_index < IZ_CONTROLS; control_index += 1) {
config_items[player_index * IZ_CONTROLS + control_index] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_I32,
sizeof(i32),
config_items[player_index * IZ_CONTROLS + control_index] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_I32,
control_mapping_section_name,
IZ_ACTION_NAMES[control_index],
NULL,
@@ -74,13 +73,13 @@ void IZ_KeyboardInitializeConfigItems(IZ_ConfigItem config_items[]) {
}
}

config_items[IZ_PLAYERS * IZ_CONTROLS] = IZ_CONFIG_ITEM_NULL;
config_items[IZ_PLAYERS * IZ_CONTROLS] = INI_CONFIG_ITEM_NULL;
}

IZ_ProcedureResult IZ_KeyboardInitializeConfig(IZ_KeyboardState(* state)[IZ_PLAYERS], const char* config_path, u8 argc, const char* argv[]) {
IZ_KeyboardInitializeConfigItems(keyboard_config_items);
IZ_KeyboardBindStateToConfig(state, keyboard_config_items);
if (IZ_ConfigInitialize(keyboard_config_items, config_path, argc, argv) < 0) {
if (INI_ConfigInitialize(keyboard_config_items, config_path, argc, argv) < 0) {
return -1;
}
return 0;
@@ -92,7 +91,7 @@ IZ_ProcedureResult IZ_KeyboardInitialize(IZ_KeyboardState(* state)[IZ_PLAYERS],
return -2;
}

IZ_ConfigSaveResult post_config_save_result = IZ_KeyboardSaveConfig(state, config_path);
INI_ConfigSaveResult post_config_save_result = IZ_KeyboardSaveConfig(state, config_path);
if (post_config_save_result < 0) {
return -3;
}


+ 1
- 2
src/packages/game/input/IZ_keyboard.h Ver arquivo

@@ -3,8 +3,7 @@

#include <SDL_keyboard.h>
#include <SDL_events.h>
#include <minIni.h>
#include "../../config/IZ_config.h"
#include <ini-config.h>
#include "../../stdinc/IZ_string.h"
#include "../../stdinc/IZ_stdlib.h"
#include "IZ_action.h"


+ 13
- 16
src/packages/game/input/IZ_midi.c Ver arquivo

@@ -1,6 +1,6 @@
#include "IZ_midi.h"

static IZ_ConfigItem midi_input_config_items[(IZ_PLAYERS * (IZ_CONTROLS + 2)) + 1];
static INI_ConfigItem midi_input_config_items[(IZ_PLAYERS * (IZ_CONTROLS + 2)) + 1];

bool IZ_MIDIInputIsValidChannel(u8 value) {
return (0 <= value && value <= 15);
@@ -51,7 +51,7 @@ void IZ_MIDIInputHandleEvents(IZ_MIDIInputState(* state)[IZ_PLAYERS], IZ_Action(
}
}

void IZ_MIDIInputBindStateToConfig(IZ_MIDIInputState(* state)[IZ_PLAYERS], IZ_ConfigItem config_items[]) {
void IZ_MIDIInputBindStateToConfig(IZ_MIDIInputState(* state)[IZ_PLAYERS], INI_ConfigItem config_items[]) {
u8 player_index;
u8 control_index;
for (player_index = 0; player_index < IZ_PLAYERS; player_index += 1) {
@@ -66,10 +66,10 @@ void IZ_MIDIInputBindStateToConfig(IZ_MIDIInputState(* state)[IZ_PLAYERS], IZ_Co

IZ_ProcedureResult IZ_MIDIInputSaveConfig(IZ_MIDIInputState(* state)[IZ_PLAYERS], const char* config_path) {
IZ_MIDIInputBindStateToConfig(state, midi_input_config_items);
return IZ_ConfigSave(midi_input_config_items, config_path);
return INI_ConfigSave(midi_input_config_items, config_path);
}

void IZ_MIDIInputInitializeConfigItems(IZ_ConfigItem config_items[]) {
void IZ_MIDIInputInitializeConfigItems(INI_ConfigItem config_items[]) {
u8 player_index;
u8 control_index;

@@ -80,9 +80,8 @@ void IZ_MIDIInputInitializeConfigItems(IZ_ConfigItem config_items[]) {
sprintf(main_section_name, "MIDIInput.%d", player_index);

u16 base_index = (player_index * (IZ_CONTROLS + 2));
config_items[base_index] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_I32,
sizeof(i32),
config_items[base_index] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_I32,
main_section_name,
"DeviceID",
NULL,
@@ -95,9 +94,8 @@ void IZ_MIDIInputInitializeConfigItems(IZ_ConfigItem config_items[]) {
NULL,
};

config_items[base_index + 1] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_U8,
sizeof(u8),
config_items[base_index + 1] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_U8,
main_section_name,
"Channel",
NULL,
@@ -113,9 +111,8 @@ void IZ_MIDIInputInitializeConfigItems(IZ_ConfigItem config_items[]) {
control_mapping_section_name = IZ_calloc(64, sizeof(char));
sprintf(control_mapping_section_name, "MIDIInput.%d.ControlMapping", player_index);
for (control_index = 0; control_index < IZ_CONTROLS; control_index += 1) {
config_items[base_index + 2 + control_index] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_U8,
sizeof(u8),
config_items[base_index + 2 + control_index] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_U8,
control_mapping_section_name,
IZ_ACTION_NAMES[control_index],
NULL,
@@ -130,13 +127,13 @@ void IZ_MIDIInputInitializeConfigItems(IZ_ConfigItem config_items[]) {
}
}

config_items[IZ_PLAYERS * (IZ_CONTROLS + 2)] = IZ_CONFIG_ITEM_NULL;
config_items[IZ_PLAYERS * (IZ_CONTROLS + 2)] = INI_CONFIG_ITEM_NULL;
}

IZ_ProcedureResult IZ_MIDIInputInitializeConfig(IZ_MIDIInputState(* state)[IZ_PLAYERS], const char* config_path, u8 argc, const char* argv[]) {
IZ_MIDIInputInitializeConfigItems(midi_input_config_items);
IZ_MIDIInputBindStateToConfig(state, midi_input_config_items);
if (IZ_ConfigInitialize(midi_input_config_items, config_path, argc, argv) < 0) {
if (INI_ConfigInitialize(midi_input_config_items, config_path, argc, argv) < 0) {
return -1;
}
return 0;
@@ -181,7 +178,7 @@ IZ_ProcedureResult IZ_MIDIInputInitialize(IZ_MIDIInputState(* state)[IZ_PLAYERS]
);
}

IZ_ConfigSaveResult post_config_save_result = IZ_MIDIInputSaveConfig(state, config_path);
INI_ConfigSaveResult post_config_save_result = IZ_MIDIInputSaveConfig(state, config_path);
if (post_config_save_result < 0) {
return -3;
}


+ 1
- 2
src/packages/game/input/IZ_midi.h Ver arquivo

@@ -4,9 +4,8 @@
#include <string.h>
#include <portmidi.h>

#include <minIni.h>
#include <midi-utils.h>
#include "../../config/IZ_config.h"
#include <ini-config.h>
#include "../../stdinc/IZ_string.h"
#include "../../stdinc/IZ_stdlib.h"
#include "IZ_action.h"


+ 8
- 11
src/packages/game/output/video/IZ_video.c Ver arquivo

@@ -14,10 +14,9 @@ bool IZ_VideoIsValidMaxFPS(u8 max_fps) {
return (10 <= max_fps && max_fps <= 200);
}

static IZ_ConfigItem video_config_items[] = {
static INI_ConfigItem video_config_items[] = {
{
IZ_CONFIG_TYPE_U16,
sizeof(u16),
INI_CONFIG_TYPE_FNS_U16,
"Video",
"Width",
NULL,
@@ -25,8 +24,7 @@ static IZ_ConfigItem video_config_items[] = {
IZ_VideoIsValidWidth,
},
{
IZ_CONFIG_TYPE_U16,
sizeof(u16),
INI_CONFIG_TYPE_FNS_U16,
"Video",
"Height",
NULL,
@@ -34,18 +32,17 @@ static IZ_ConfigItem video_config_items[] = {
IZ_VideoIsValidHeight,
},
{
IZ_CONFIG_TYPE_U8,
sizeof(u8),
INI_CONFIG_TYPE_FNS_U8,
"Video",
"MaxFps",
"-f",
&IZ_VIDEO_DEFAULT_STATE.config.max_fps,
IZ_VideoIsValidMaxFPS,
},
IZ_CONFIG_ITEM_NULL,
INI_CONFIG_ITEM_NULL,
};

void IZ_VideoBindStateToConfig(IZ_VideoState* state, IZ_ConfigItem config_items[]) {
void IZ_VideoBindStateToConfig(IZ_VideoState* state, INI_ConfigItem config_items[]) {
config_items[0].dest = &state->config.width;
config_items[1].dest = &state->config.height;
config_items[2].dest = &state->config.max_fps;
@@ -53,12 +50,12 @@ void IZ_VideoBindStateToConfig(IZ_VideoState* state, IZ_ConfigItem config_items[

IZ_ProcedureResult IZ_VideoSaveConfig(IZ_VideoState* state, const char* config_path) {
IZ_VideoBindStateToConfig(state, video_config_items);
return IZ_ConfigSave(video_config_items, config_path);
return INI_ConfigSave(video_config_items, config_path);
}

IZ_ProcedureResult IZ_VideoInitializeConfig(IZ_VideoState* state, const char* config_path, u8 argc, const char* argv[]) {
IZ_VideoBindStateToConfig(state, video_config_items);
if (IZ_ConfigInitialize(video_config_items, config_path, argc, argv) < 0) {
if (INI_ConfigInitialize(video_config_items, config_path, argc, argv) < 0) {
return -1;
}
return 0;


+ 3
- 3
src/packages/game/output/video/IZ_video.h Ver arquivo

@@ -2,12 +2,12 @@
#define IZ_VIDEO_H

#include <stdio.h>
#include "minIni.h"
#include "SDL_render.h"
#include <SDL_render.h>
#include <SDL_image.h>
#include <ini-config.h>

#include "../../../log/IZ_log.h"
#include "../../../net/IZ_net_client.h"
#include "../../../config/IZ_config.h"
#include "../../../common/IZ_common.h"
#include "../../../io/IZ_io.h"
#include "../../../stdinc/IZ_string.h"


+ 14
- 18
src/packages/net/IZ_net_client.c Ver arquivo

@@ -12,12 +12,11 @@ bool IZ_NetClientIsValidReconnectIntervalSeconds(long reconnect_interval_secs) {
return (3 <= reconnect_interval_secs && reconnect_interval_secs <= 10);
}

static IZ_ConfigItem net_client_config_items[IZ_PLAYERS + 3 + 1];
static INI_ConfigItem net_client_config_items[IZ_PLAYERS + 3 + 1];

void IZ_NetClientInitializeConfigItems(IZ_ConfigItem config_items[]) {
config_items[0] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_U16,
sizeof(u16),
void IZ_NetClientInitializeConfigItems(INI_ConfigItem config_items[]) {
config_items[0] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_U16,
"Network",
"PacketIntervalMs",
"-i",
@@ -25,9 +24,8 @@ void IZ_NetClientInitializeConfigItems(IZ_ConfigItem config_items[]) {
IZ_NetClientIsValidPacketIntervalMs,
NULL,
};
config_items[1] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_U8,
sizeof(u8),
config_items[1] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_U8,
"Network",
"MaxReconnectRetries",
NULL,
@@ -35,9 +33,8 @@ void IZ_NetClientInitializeConfigItems(IZ_ConfigItem config_items[]) {
IZ_NetClientIsValidMaxReconnectRetries,
NULL,
};
config_items[2] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_U8,
sizeof(u8),
config_items[2] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_U8,
"Network",
"ReconnectIntervalSeconds",
NULL,
@@ -51,9 +48,8 @@ void IZ_NetClientInitializeConfigItems(IZ_ConfigItem config_items[]) {
for (player_index = 0; player_index < IZ_PLAYERS; player_index += 1) {
main_section_name = malloc(sizeof(char) * 64);
sprintf(main_section_name, "Network.%d", player_index);
config_items[3 + player_index] = (IZ_ConfigItem) {
IZ_CONFIG_TYPE_STRING,
32,
config_items[3 + player_index] = (INI_ConfigItem) {
INI_CONFIG_TYPE_FNS_STRING(32),
main_section_name,
"Username",
NULL,
@@ -63,10 +59,10 @@ void IZ_NetClientInitializeConfigItems(IZ_ConfigItem config_items[]) {
};
}

config_items[3 + IZ_PLAYERS] = IZ_CONFIG_ITEM_NULL;
config_items[3 + IZ_PLAYERS] = INI_CONFIG_ITEM_NULL;
}

void IZ_NetClientBindStateToConfig(IZ_NetClientState* state, IZ_ConfigItem config_items[]) {
void IZ_NetClientBindStateToConfig(IZ_NetClientState* state, INI_ConfigItem config_items[]) {
config_items[0].dest = &state->config.packet_interval_ms;
config_items[1].dest = &state->config.max_reconnect_retries;
config_items[2].dest = &state->config.reconnect_interval_secs;
@@ -78,7 +74,7 @@ void IZ_NetClientBindStateToConfig(IZ_NetClientState* state, IZ_ConfigItem confi

IZ_ProcedureResult IZ_NetClientSaveConfig(IZ_NetClientState* state, const char* config_path) {
IZ_NetClientBindStateToConfig(state, net_client_config_items);
return IZ_ConfigSave(net_client_config_items, config_path);
return INI_ConfigSave(net_client_config_items, config_path);
}

IZ_ProcedureResult IZ_NetClientInitializeConfig(
@@ -89,7 +85,7 @@ IZ_ProcedureResult IZ_NetClientInitializeConfig(
) {
IZ_NetClientInitializeConfigItems(net_client_config_items);
IZ_NetClientBindStateToConfig(state, net_client_config_items);
if (IZ_ConfigInitialize(net_client_config_items, config_path, argc, argv) < 0) {
if (INI_ConfigInitialize(net_client_config_items, config_path, argc, argv) < 0) {
return -1;
}
return 0;


+ 4
- 3
src/packages/net/IZ_net_client.h Ver arquivo

@@ -1,11 +1,12 @@
#ifndef IZ_NET_CLIENT_H
#define IZ_NET_CLIENT_H

#include "minIni.h"
#include "SDL_thread.h"
#include "../config/IZ_config.h"
#include <SDL_thread.h>
#include <ini-config.h>
#include "../common/IZ_common.h"
#include "../game/input/IZ_action.h"
#include "../log/IZ_log.h"
#include "../stdinc/IZ_string.h"
#include "svc/IZ_wsclient.h"



+ 8
- 11
src/packages/net/IZ_net_server.c Ver arquivo

@@ -4,10 +4,9 @@ bool IZ_NetServerIsValidPort(u16 port) {
return (1000 <= port && port <= 59999);
}

static IZ_ConfigItem net_server_config_items[] = {
static INI_ConfigItem net_server_config_items[] = {
{
IZ_CONFIG_TYPE_STRING,
sizeof(char) * 64,
INI_CONFIG_TYPE_FNS_STRING(64),
"Network",
"Name",
"-n",
@@ -20,8 +19,7 @@ static IZ_ConfigItem net_server_config_items[] = {
NULL,
},
{
IZ_CONFIG_TYPE_STRING,
sizeof(char) * 128,
INI_CONFIG_TYPE_FNS_STRING(128),
"Network",
"Motd",
"-m",
@@ -34,8 +32,7 @@ static IZ_ConfigItem net_server_config_items[] = {
NULL,
},
{
IZ_CONFIG_TYPE_U16,
sizeof(u16),
INI_CONFIG_TYPE_FNS_U16,
"Network",
"Port",
"-p",
@@ -47,10 +44,10 @@ static IZ_ConfigItem net_server_config_items[] = {
},
NULL,
},
IZ_CONFIG_ITEM_NULL,
INI_CONFIG_ITEM_NULL,
};

void IZ_NetServerBindStateToConfig(IZ_NetServerState* state, IZ_ConfigItem config_items[]) {
void IZ_NetServerBindStateToConfig(IZ_NetServerState* state, INI_ConfigItem config_items[]) {
config_items[0].dest = &state->config.name;
config_items[1].dest = &state->config.motd;
config_items[2].dest = &state->config.port;
@@ -58,7 +55,7 @@ void IZ_NetServerBindStateToConfig(IZ_NetServerState* state, IZ_ConfigItem confi

IZ_ProcedureResult IZ_NetSaveConfig(IZ_NetServerState* state, const char* config_path) {
IZ_NetServerBindStateToConfig(state, net_server_config_items);
return IZ_ConfigSave(net_server_config_items, config_path);
return INI_ConfigSave(net_server_config_items, config_path);
}

IZ_ProcedureResult IZ_NetServerInitializeConfig(
@@ -68,7 +65,7 @@ IZ_ProcedureResult IZ_NetServerInitializeConfig(
const char* argv[]
) {
IZ_NetServerBindStateToConfig(state, net_server_config_items);
if (IZ_ConfigInitialize(net_server_config_items, config_path, argc, argv) < 0) {
if (INI_ConfigInitialize(net_server_config_items, config_path, argc, argv) < 0) {
return -1;
}
return 0;


+ 1
- 2
src/packages/net/IZ_net_server.h Ver arquivo

@@ -1,8 +1,7 @@
#ifndef IZ_NET_SERVER_H
#define IZ_NET_SERVER_H

#include <minIni.h>
#include "../config/IZ_config.h"
#include <ini-config.h>
#include "../common/IZ_common.h"
#include "../stdinc/IZ_string.h"
#include "core/IZ_websocket.h"


+ 3
- 3
src/packages/server/IZ_app.c Ver arquivo

@@ -20,10 +20,10 @@ IZ_ProcedureResult IZ_AppInitialize(IZ_App *app, u8 argc, const char **argv) {
const char* cmdline_buffer;
char config_path[128];
// TODO abstract command line args parsing
if ((cmdline_buffer = IZ_ConfigGetCommandlineOption(argc, argv, "-c"))) {
if ((cmdline_buffer = INI_ConfigGetCommandlineOption(argc, argv, "-c"))) {
IZ_memcpy(config_path, 128, cmdline_buffer, 128);
} else {
IZ_ConfigGetDefaultPath(config_path, 128);
INI_ConfigGetDefaultPath(config_path, 128);
}

if (IZ_NetServerInitialize(&app->net_state, app, config_path, argc, argv)) {
@@ -80,7 +80,7 @@ void IZ_AppPrintHelp() {

IZ_ProcedureResult IZ_AppRun(IZ_App *app, u8 argc, const char **argv) {
// TODO have a config subsystem that handles these.
if (IZ_ConfigGetCommandlineOption(argc, argv, "-h")) {
if (INI_ConfigGetCommandlineOption(argc, argv, "-h")) {
IZ_AppPrintHelp();
return 0;
}


+ 1
- 1
src/packages/server/IZ_app_config.c Ver arquivo

@@ -1,6 +1,6 @@
#include "IZ_app_config.h"

void IZ_ConfigGetDefaultPath(char* config_path, size_t string_size) {
void INI_ConfigGetDefaultPath(char* config_path, size_t string_size) {
//#ifdef IZ_DEBUG
const char* config_path_dir = SDL_GetBasePath();
//#else


+ 1
- 1
src/packages/server/IZ_app_config.h Ver arquivo

@@ -2,7 +2,7 @@
#define IZ_APP_CONFIG_H

#include <SDL_filesystem.h>
#include "../config/IZ_config.h"
#include <ini-config.h>
#include "../stdinc/IZ_string.h"
#include "IZ_subsystem.h"



+ 7
- 8
src/packages/server/db/IZ_repo.c Ver arquivo

@@ -1,9 +1,8 @@
#include "IZ_repo.h"

static IZ_ConfigItem repo_config_items[] = {
static INI_ConfigItem repo_config_items[] = {
{
IZ_CONFIG_TYPE_STRING,
sizeof(char) * 64,
INI_CONFIG_TYPE_FNS_STRING(64),
"Database",
"Path",
"-d",
@@ -15,21 +14,21 @@ static IZ_ConfigItem repo_config_items[] = {
},
NULL,
},
IZ_CONFIG_ITEM_NULL,
INI_CONFIG_ITEM_NULL,
};

void IZ_RepoBindStateToConfig(IZ_RepoState* state, IZ_ConfigItem config_items[]) {
void IZ_RepoBindStateToConfig(IZ_RepoState* state, INI_ConfigItem config_items[]) {
config_items[0].dest = &state->config.path;
}

IZ_ProcedureResult IZ_RepoSaveConfig(IZ_RepoState* state, const char* config_path) {
IZ_RepoBindStateToConfig(state, repo_config_items);
return IZ_ConfigSave(repo_config_items, config_path);
return INI_ConfigSave(repo_config_items, config_path);
}

IZ_ProcedureResult IZ_RepoInitializeConfig(IZ_RepoState* state, const char* config_path, u8 argc, const char* argv[]) {
IZ_RepoBindStateToConfig(state, repo_config_items);
if (IZ_ConfigInitialize(repo_config_items, config_path, argc, argv) < 0) {
if (INI_ConfigInitialize(repo_config_items, config_path, argc, argv) < 0) {
return -1;
}
return 0;
@@ -47,7 +46,7 @@ IZ_ProcedureResult IZ_RepoInitialize(IZ_RepoState* state, const char* config_pat
IZ_strcat(config_path_dir, 128, state->config.path);
sqlite3_open_v2(config_path_dir, &state->db, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);

IZ_ConfigSaveResult post_config_save_result = IZ_RepoSaveConfig(state, config_path);
INI_ConfigSaveResult post_config_save_result = IZ_RepoSaveConfig(state, config_path);
if (post_config_save_result < 0) {
return -3;
}


+ 1
- 2
src/packages/server/db/IZ_repo.h Ver arquivo

@@ -1,12 +1,11 @@
#ifndef IZ_REPO_H
#define IZ_REPO_H

#include <minIni.h>
#include <sqlite3.h>
#include <ini-config.h>
#include <string.h>
#include <SDL_filesystem.h>
#include "../../common/IZ_common.h"
#include "../../config/IZ_config.h"
#include "../../stdinc/IZ_string.h"

typedef struct {


+ 1
- 0
subprojects/ini-config

@@ -0,0 +1 @@
Subproject commit 6dbbef47a430649aec60a327512379b8dc0719a3

+ 1
- 1
subprojects/midi-utils

@@ -1 +1 @@
Subproject commit 696da13fc3cdf04fa4f2d01b94b7034a444a067e
Subproject commit d0f60f929957eaa817270784f036ae72d9dbdebe

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