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@@ -33,12 +33,20 @@ |
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| Button B | `button:b` | |
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| Button X | `button:x` | |
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| Button Y | `button:y` | |
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| Left Bumper/Shoulder | `button:leftshoulder` | |
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| Right Bumper/Shoulder | `button:rightshoulder` | |
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| Right Trigger | `axis:+righttrigger` | |
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| Left Stick Button | `button:leftstick` | |
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| Right Stick Button | `button:rightstick` | |
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| Left Bumper/Shoulder | `button:leftshoulder` | |
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| Left Trigger | `axis:lefttrigger` | |
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| Left Trigger | `axis:+lefttrigger` | |
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| Right Trigger | `axis:+righttrigger` | |
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| Left Stick Up | `axis:-lefty` | |
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| Left Stick Right | `axis:+leftx` | |
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| Left Stick Down | `axis:+lefty` | |
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| Left Stick Left | `axis:-leftx` | |
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| Right Stick Up | `axis:-righty` | |
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| Right Stick Right | `axis:+rightx` | |
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| Right Stick Down | `axis:+righty` | |
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| Right Stick Left | `axis:-rightx` | |
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> **Note:** The config keys are based from SDL internal names, only we have added the `button:` and `axis:` bind |
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> prefixes to be flexible on setting up controls on the gamepad. The reason is because gamepad controls use different |
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