diff --git a/docs/characters.md b/docs/characters.md new file mode 100644 index 0000000..c54e2b1 --- /dev/null +++ b/docs/characters.md @@ -0,0 +1,12 @@ +* Player 1 + * Dark gray gothic/punk +* Player 2 + * White punk +* Enemies + * OL (secretary pencil skirt) + * assassin (leather shorts) + * agent (suit and tie) + * mercenary (bandana mask) + * boss (mafia boss) + * boss bodyguards +* Hostage ? \ No newline at end of file diff --git a/docs/mechanics.md b/docs/mechanics.md new file mode 100644 index 0000000..8f3ebd4 --- /dev/null +++ b/docs/mechanics.md @@ -0,0 +1,5 @@ +* Starts in a random section in a map +* Player/s must retrieve package/s from random sections in the map +* Each section has different mechanics (outdoors open area - survival, machine gunning, sometimes no enemies spawn here; warehouse - platforming, machine gunning, boss battle; electrical/computer room - puzzle, library with vault - puzzle, boss room - boss battle, lobby - no enemies spawn here, unless the packages are retrieved, etc) +* Player/s must go to the extraction point (helicopter or runaway vehicle) +* Sometimes, crate boxes paradrop on open areas, rooftop, in warehouse areas crates are delivered by trucks \ No newline at end of file diff --git a/docs/weapons.md b/docs/weapons.md new file mode 100644 index 0000000..48aabc5 --- /dev/null +++ b/docs/weapons.md @@ -0,0 +1,15 @@ +# Combat knife +# Oriental sword (Katana) +# Twin pistols (Beretta M9) + - Ammo: 9x19mm Parabellum (15x x 2pcs) + - Muzzle velocity: 381 m/s +# Shotgun (Ithaca) + - Ammo: 12 gauge 2.75" shells (8x) +# Submachine gun (MP5A3) + - Ammo: 9x19mm Parabellum (30x) + - Rate of fire: 800 round/min cyclic + - Muzzle velocity: 400 m/s +# Assault rifle (M4A1) + - Rate of fire: 700–950 round/min cyclic + - Ammo: 5.56x45mm NATO + - Muzzle velocity: 910 m/s diff --git a/src/packages/game/IZ_app.c b/src/packages/game/IZ_app.c index 6e106ac..80c23e7 100644 --- a/src/packages/game/IZ_app.c +++ b/src/packages/game/IZ_app.c @@ -1,6 +1,6 @@ #include "IZ_app.h" -IZ_ProcedureResult IZ_InitializeApp(IZ_App* app) { +IZ_ProcedureResult IZ_AppInitialize(IZ_App* app) { if (SDL_Init( SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER @@ -11,14 +11,14 @@ IZ_ProcedureResult IZ_InitializeApp(IZ_App* app) { } char config_path[128]; - IZ_GetConfigPath(config_path, 128); + IZ_ConfigGetPath(config_path, 128); - if (IZ_InitializeVideo(config_path, &app->video_state)) { + if (IZ_VideoInitialize(config_path, &app->video_state)) { return 2; } - IZ_InitializeInput(config_path, &app->input_state); - IZ_InitializePool(&app->memory_pool); + IZ_InputInitialize(config_path, &app->input_state); + IZ_PoolInitialize(&app->memory_pool); // void* p1 = IZ_PoolAllocate(&app->memory_pool, sizeof(u16), 0)->pointer; // void* p2 = IZ_PoolAllocate(&app->memory_pool, sizeof(u8), 0)->pointer; // void* p3 = IZ_PoolAllocate(&app->memory_pool, sizeof(u64), 0)->pointer; @@ -32,24 +32,24 @@ IZ_ProcedureResult IZ_InitializeApp(IZ_App* app) { return 0; } -void IZ_TeardownApp(IZ_App* app) { - IZ_TeardownInput(&app->input_state); - IZ_TeardownVideo(&app->video_state); +void IZ_AppTeardown(IZ_App* app) { + IZ_InputTeardown(&app->input_state); + IZ_VideoTeardown(&app->video_state); SDL_Quit(); } -void IZ_HandleSDLEvents(IZ_App* app) { +void IZ_AppHandleSDLEvents(IZ_App* app) { while (SDL_PollEvent(&app->sdl_event) != 0) { if (app->sdl_event.type == SDL_QUIT) { app->quit = true; break; } - IZ_HandleSDLInputEvents(app->sdl_event, &app->input_state); + IZ_InputHandleSDLEvents(app->sdl_event, &app->input_state); } } -void IZ_HandlePortMIDIEvents(IZ_App* app) { +void IZ_AppHandlePortMIDIEvents(IZ_App* app) { u8 player_index; i32* midi_events_count; u32 midi_event_index; @@ -66,7 +66,7 @@ void IZ_HandlePortMIDIEvents(IZ_App* app) { } for (midi_event_index = 0; midi_event_index < *midi_events_count; midi_event_index += 1) { - IZ_HandlePortMIDIInputEvents( + IZ_InputHandlePortMIDIEvents( app->input_state.midi_input_state[player_index].event_buffer[midi_event_index], &app->input_state ); @@ -74,12 +74,12 @@ void IZ_HandlePortMIDIEvents(IZ_App* app) { } } -void IZ_HandleEvents(IZ_App* app) { - IZ_HandleSDLEvents(app); - IZ_HandlePortMIDIEvents(app); +void IZ_AppHandleEvents(IZ_App* app) { + IZ_AppHandleSDLEvents(app); + IZ_AppHandlePortMIDIEvents(app); } -IZ_ProcedureResult IZ_RunApp(IZ_App* app, u8 arg_count, char* arg_values[]) { +IZ_ProcedureResult IZ_AppRun(IZ_App* app, u8 arg_count, char* arg_values[]) { printf_s("Args (%u):\n", arg_count); u8 arg_index; for (arg_index = 0; arg_index < arg_count; arg_index += 1) { @@ -87,7 +87,7 @@ IZ_ProcedureResult IZ_RunApp(IZ_App* app, u8 arg_count, char* arg_values[]) { } - IZ_ProcedureResult init_result = IZ_InitializeApp(app); + IZ_ProcedureResult init_result = IZ_AppInitialize(app); if (init_result) { return init_result; } @@ -98,14 +98,14 @@ IZ_ProcedureResult IZ_RunApp(IZ_App* app, u8 arg_count, char* arg_values[]) { // TODO do audio processing // TODO do networking? - IZ_HandleEvents(app); + IZ_AppHandleEvents(app); if (app->quit) { break; } - IZ_UpdateVideo(&app->video_state, &app->input_state, app->ticks); + IZ_VideoUpdate(&app->video_state, &app->input_state, app->ticks); } - IZ_TeardownApp(app); + IZ_AppTeardown(app); return 0; } diff --git a/src/packages/game/IZ_app.h b/src/packages/game/IZ_app.h index 54065fe..fdfbab0 100644 --- a/src/packages/game/IZ_app.h +++ b/src/packages/game/IZ_app.h @@ -23,6 +23,6 @@ typedef struct { bool quit; } IZ_App; -IZ_ProcedureResult IZ_RunApp(IZ_App*, u8, char**); +IZ_ProcedureResult IZ_AppRun(IZ_App*, u8, char**); #endif diff --git a/src/packages/game/IZ_config.c b/src/packages/game/IZ_config.c index e9cf71a..25fe3a8 100644 --- a/src/packages/game/IZ_config.c +++ b/src/packages/game/IZ_config.c @@ -1,6 +1,6 @@ #include "IZ_config.h" -void IZ_GetConfigPath(char* config_path, size_t string_size) { +void IZ_ConfigGetPath(char* config_path, size_t string_size) { //const char* config_path_dir = SDL_GetPrefPath("Modal Studios", APP_NAME); const char* config_path_dir = SDL_GetBasePath(); memcpy_s(config_path, string_size, config_path_dir, 128); diff --git a/src/packages/game/IZ_config.h b/src/packages/game/IZ_config.h index f9fcefe..38ddaf9 100644 --- a/src/packages/game/IZ_config.h +++ b/src/packages/game/IZ_config.h @@ -4,6 +4,6 @@ #include #include -void IZ_GetConfigPath(char*, size_t); +void IZ_ConfigGetPath(char*, size_t); #endif diff --git a/src/packages/game/geometry/IZ_rect.c b/src/packages/game/geometry/IZ_rect.c index 0b54800..6926d5e 100644 --- a/src/packages/game/geometry/IZ_rect.c +++ b/src/packages/game/geometry/IZ_rect.c @@ -9,7 +9,7 @@ IZ_Bounds IZ_RectGetBounds(IZ_Rect rect) { }; } -bool IZ_BoundsContainPoint(IZ_Bounds bounds, IZ_Point2D point) { +bool IZ_RectBoundsContainPoint(IZ_Bounds bounds, IZ_Point2D point) { return ( bounds.left <= point.x && bounds.top <= point.y @@ -18,7 +18,7 @@ bool IZ_BoundsContainPoint(IZ_Bounds bounds, IZ_Point2D point) { ); } -bool IZ_BoundsCollide(IZ_Bounds a, IZ_Bounds b) { +bool IZ_RectBoundsCollide(IZ_Bounds a, IZ_Bounds b) { return ( b.left < a.right && b.top < a.bottom diff --git a/src/packages/game/geometry/IZ_rect.h b/src/packages/game/geometry/IZ_rect.h index 6c0e062..747aa74 100644 --- a/src/packages/game/geometry/IZ_rect.h +++ b/src/packages/game/geometry/IZ_rect.h @@ -20,8 +20,8 @@ typedef struct { IZ_Bounds IZ_RectGetBounds(IZ_Rect); -bool IZ_BoundsContainPoint(IZ_Bounds, IZ_Point2D); +bool IZ_RectBoundsContainPoint(IZ_Bounds, IZ_Point2D); -bool IZ_BoundsCollide(IZ_Bounds, IZ_Bounds); +bool IZ_RectBoundsCollide(IZ_Bounds, IZ_Bounds); #endif diff --git a/src/packages/game/geometry/geometry.test.c b/src/packages/game/geometry/geometry.test.c index 40c218b..778bf77 100644 --- a/src/packages/game/geometry/geometry.test.c +++ b/src/packages/game/geometry/geometry.test.c @@ -76,7 +76,7 @@ spec("geometry") { check(expected_product.up == actual_product.up, "Up values do not match."); } } - + describe("VectorScale") { it("scales a vector") { static IZ_Vector2D v = { @@ -129,7 +129,7 @@ spec("geometry") { } } - describe("BoundsContainPoint") { + describe("RectBoundsContainPoint") { it("returns true for points inside bounds") { static IZ_Bounds b = { .left = 50, @@ -143,7 +143,7 @@ spec("geometry") { .y = 150, }; - check(IZ_BoundsContainPoint(b, p), "Point not found inside bounds."); + check(IZ_RectBoundsContainPoint(b, p), "Point not found inside bounds."); } it("returns true for points along bounds edge") { @@ -164,8 +164,8 @@ spec("geometry") { .y = 300, }; - check(IZ_BoundsContainPoint(b, p1), "Point p1 not found inside bounds."); - check(IZ_BoundsContainPoint(b, p2), "Point p2 not found inside bounds."); + check(IZ_RectBoundsContainPoint(b, p1), "Point p1 not found inside bounds."); + check(IZ_RectBoundsContainPoint(b, p2), "Point p2 not found inside bounds."); } it("returns false for points outside bounds") { @@ -181,11 +181,11 @@ spec("geometry") { .y = 0, }; - check(!IZ_BoundsContainPoint(b, p), "Point found inside bounds."); + check(!IZ_RectBoundsContainPoint(b, p), "Point found inside bounds."); } } - describe("BoundsCollide") { + describe("RectBoundsCollide") { it("returns true for bounds A inside bounds B") { static IZ_Bounds a = { .left = 100, @@ -201,7 +201,7 @@ spec("geometry") { .bottom = 250, }; - check(IZ_BoundsCollide(a, b), "Bounds not colliding."); + check(IZ_RectBoundsCollide(a, b), "Bounds not colliding."); } it("returns true for bounds A intersecting bounds B") { @@ -219,7 +219,7 @@ spec("geometry") { .bottom = 250, }; - check(IZ_BoundsCollide(a, b), "Bounds not colliding."); + check(IZ_RectBoundsCollide(a, b), "Bounds not colliding."); } it("returns true for bounds A outside bounds B") { @@ -237,7 +237,7 @@ spec("geometry") { .bottom = 850, }; - check(!IZ_BoundsCollide(a, b), "Bounds colliding."); + check(!IZ_RectBoundsCollide(a, b), "Bounds colliding."); } } } diff --git a/src/packages/game/input/IZ_input.c b/src/packages/game/input/IZ_input.c index e909399..d6ed80f 100644 --- a/src/packages/game/input/IZ_input.c +++ b/src/packages/game/input/IZ_input.c @@ -1,28 +1,33 @@ #include "IZ_input.h" -void IZ_HandleSDLInputEvents(SDL_Event e, IZ_InputState* state) { - IZ_HandleJoystickEvents(e, &state->joystick_state, &state->action); - IZ_HandleKeyboardEvents(e, &state->keyboard_state, &state->action); +void IZ_InputHandleSDLEvents(SDL_Event e, IZ_InputState* state) { + IZ_JoystickHandleEvents(e, &state->joystick_state, &state->action); + IZ_KeyboardHandleEvents(e, &state->keyboard_state, &state->action); } -void IZ_HandlePortMIDIInputEvents(PmEvent e, IZ_InputState* state) { - IZ_HandleMIDIInputEvents(e, &state->midi_input_state, &state->action); +void IZ_InputHandlePortMIDIEvents(PmEvent e, IZ_InputState* state) { + IZ_MIDIInputHandleEvents(e, &state->midi_input_state, &state->action); } -void IZ_InitializeInput(const char* config_path, IZ_InputState* state) { - *state = (IZ_InputState) {}; +void IZ_InputInitialize(const char* config_path, IZ_InputState* state) { + *state = (IZ_InputState) { + .action = {}, + .joystick_state = {}, + .midi_input_state = {}, + .keyboard_state = {}, + }; - IZ_ProcedureResult joystick_result = IZ_InitializeJoystickState(config_path, &state->joystick_state); + IZ_ProcedureResult joystick_result = IZ_JoystickInitialize(config_path, &state->joystick_state); if (joystick_result) { fprintf_s(stderr, "Error committing joystick config. Code: %u.\n", joystick_result); } - IZ_ProcedureResult keyboard_result = IZ_InitializeKeyboardState(config_path, &state->keyboard_state); + IZ_ProcedureResult keyboard_result = IZ_KeyboardInitialize(config_path, &state->keyboard_state); if (keyboard_result) { fprintf_s(stderr, "Error committing keyboard config. Code: %u.\n", keyboard_result); } - IZ_ProcedureResult midi_input_result = IZ_InitializeMIDIInput(config_path, &state->midi_input_state); + IZ_ProcedureResult midi_input_result = IZ_MIDIInputInitialize(config_path, &state->midi_input_state); if (midi_input_result) { fprintf_s(stderr, "Error committing MIDI input config. Code: %u.\n", midi_input_result); } @@ -33,7 +38,7 @@ void IZ_InitializeInput(const char* config_path, IZ_InputState* state) { } } -void IZ_TeardownInput(IZ_InputState* state) { - IZ_TeardownJoystickState(&state->joystick_state); - IZ_TeardownMIDIInput(&state->midi_input_state); +void IZ_InputTeardown(IZ_InputState* state) { + IZ_JoystickTeardown(&state->joystick_state); + IZ_MIDIInputTeardown(&state->midi_input_state); } diff --git a/src/packages/game/input/IZ_input.h b/src/packages/game/input/IZ_input.h index 740d6ce..c9595ef 100644 --- a/src/packages/game/input/IZ_input.h +++ b/src/packages/game/input/IZ_input.h @@ -13,12 +13,12 @@ typedef struct { IZ_MIDIInputState midi_input_state[PLAYERS]; } IZ_InputState; -void IZ_HandleSDLInputEvents(SDL_Event, IZ_InputState*); +void IZ_InputHandleSDLEvents(SDL_Event, IZ_InputState*); -void IZ_HandlePortMIDIInputEvents(PmEvent, IZ_InputState*); +void IZ_InputHandlePortMIDIEvents(PmEvent, IZ_InputState*); -void IZ_InitializeInput(const char*, IZ_InputState*); +void IZ_InputInitialize(const char*, IZ_InputState*); -void IZ_TeardownInput(IZ_InputState*); +void IZ_InputTeardown(IZ_InputState*); #endif diff --git a/src/packages/game/input/IZ_joystick.c b/src/packages/game/input/IZ_joystick.c index 18caa70..51003a7 100644 --- a/src/packages/game/input/IZ_joystick.c +++ b/src/packages/game/input/IZ_joystick.c @@ -1,6 +1,6 @@ #include "IZ_joystick.h" -void IZ_HandleJoystickDeviceEvents(SDL_Event e, IZ_JoystickState* state) { +void IZ_JoystickHandleDeviceEvents(SDL_Event e, IZ_JoystickState* state) { if (e.type == SDL_JOYDEVICEADDED) { if (SDL_NumJoysticks() <= PLAYERS && !state->device) { state->device = SDL_JoystickOpen(e.jdevice.which); @@ -18,7 +18,7 @@ void IZ_HandleJoystickDeviceEvents(SDL_Event e, IZ_JoystickState* state) { } } -void IZ_HandleJoystickAxisEvents(SDL_Event e, IZ_JoystickState* state, IZ_Action* action) { +void IZ_JoystickHandleAxisEvents(SDL_Event e, IZ_JoystickState* state, IZ_Action* action) { if (e.type == SDL_JOYAXISMOTION) { if ( e.jaxis.axis == IZ_JOY_AXIS_DIRECTION_HORIZONTAL1 @@ -52,7 +52,7 @@ void IZ_HandleJoystickAxisEvents(SDL_Event e, IZ_JoystickState* state, IZ_Action } } -void IZ_HandleJoystickHatEvents(SDL_Event e, IZ_Action* action) { +void IZ_JoystickHandleHatEvents(SDL_Event e, IZ_Action* action) { if (e.type == SDL_JOYHATMOTION) { *action &= ~(0x1 << IZ_ACTION_INDEX_UP); *action &= ~(0x1 << IZ_ACTION_INDEX_RIGHT); @@ -64,7 +64,7 @@ void IZ_HandleJoystickHatEvents(SDL_Event e, IZ_Action* action) { } } -void IZ_HandleJoystickButtonEvents(SDL_Event e, IZ_JoystickState* state, IZ_Action* action) { +void IZ_JoystickHandleButtonEvents(SDL_Event e, IZ_JoystickState* state, IZ_Action* action) { u8 control_index; for (control_index = 4; control_index < CONTROLS; control_index += 1) { if (e.jbutton.button == state->config.control_mapping[control_index]) { @@ -83,17 +83,17 @@ void IZ_HandleJoystickButtonEvents(SDL_Event e, IZ_JoystickState* state, IZ_Acti } } -void IZ_HandleJoystickEvents(SDL_Event e, IZ_JoystickState(* state)[PLAYERS], IZ_Action(* action)[PLAYERS]) { +void IZ_JoystickHandleEvents(SDL_Event e, IZ_JoystickState(* state)[PLAYERS], IZ_Action(* action)[PLAYERS]) { u8 player_index; for (player_index = 0; player_index < PLAYERS; player_index += 1) { - IZ_HandleJoystickDeviceEvents(e, state[player_index]); - IZ_HandleJoystickAxisEvents(e, state[player_index], action[player_index]); - IZ_HandleJoystickHatEvents(e, action[player_index]); - IZ_HandleJoystickButtonEvents(e, state[player_index], action[player_index]); + IZ_JoystickHandleDeviceEvents(e, &(*state)[player_index]); + IZ_JoystickHandleAxisEvents(e, &(*state)[player_index], &(*action)[player_index]); + IZ_JoystickHandleHatEvents(e, &(*action)[player_index]); + IZ_JoystickHandleButtonEvents(e, &(*state)[player_index], &(*action)[player_index]); } } -void IZ_LoadJoystickConfig(const char* config_path, IZ_JoystickState(* state)[PLAYERS]) { +void IZ_JoystickLoadConfig(const char* config_path, IZ_JoystickState(* state)[PLAYERS]) { char control_mapping_section_name[26]; char main_section_name[11]; @@ -103,7 +103,7 @@ void IZ_LoadJoystickConfig(const char* config_path, IZ_JoystickState(* state)[PL sprintf_s(control_mapping_section_name, 26, "Joystick.%d.ControlMapping", player_index); for (control_index = 4; control_index < CONTROLS; control_index += 1) { - state[player_index]->config.control_mapping[control_index] = ini_getl( + (*state)[player_index].config.control_mapping[control_index] = ini_getl( control_mapping_section_name, ACTION_NAMES[control_index], IZ_DEFAULT_JOYSTICK_STATE[player_index].config.control_mapping[control_index], @@ -112,12 +112,12 @@ void IZ_LoadJoystickConfig(const char* config_path, IZ_JoystickState(* state)[PL } sprintf_s(main_section_name, 11, "Joystick.%d", player_index); - state[player_index]->config.axis_threshold = ini_getl(main_section_name, "AxisThreshold", IZ_DEFAULT_AXIS_THRESHOLD, config_path); - state[player_index]->config.device_id = ini_getl(main_section_name, "DeviceID", player_index, config_path); + (*state)[player_index].config.axis_threshold = ini_getl(main_section_name, "AxisThreshold", IZ_DEFAULT_AXIS_THRESHOLD, config_path); + (*state)[player_index].config.device_id = ini_getl(main_section_name, "DeviceID", player_index, config_path); } } -IZ_ProcedureResult IZ_SaveJoystickConfig(const char* config_path, IZ_JoystickState(* state)[PLAYERS]) { +IZ_ProcedureResult IZ_JoystickSaveConfig(const char* config_path, IZ_JoystickState(* state)[PLAYERS]) { u8 problem = 0; char control_mapping_section_name[26]; @@ -131,7 +131,7 @@ IZ_ProcedureResult IZ_SaveJoystickConfig(const char* config_path, IZ_JoystickSta if (!ini_putl( control_mapping_section_name, ACTION_NAMES[control_index], - state[player_index]->config.control_mapping[control_index], + (*state)[player_index].config.control_mapping[control_index], config_path )) { return 1; @@ -142,7 +142,7 @@ IZ_ProcedureResult IZ_SaveJoystickConfig(const char* config_path, IZ_JoystickSta if (!ini_putl( main_section_name, "DeviceID", - state[player_index]->config.device_id, + (*state)[player_index].config.device_id, config_path )) { problem |= (1 << player_index); @@ -151,7 +151,7 @@ IZ_ProcedureResult IZ_SaveJoystickConfig(const char* config_path, IZ_JoystickSta if (!ini_putl( main_section_name, "AxisThreshold", - state[player_index]->config.axis_threshold, + (*state)[player_index].config.axis_threshold, config_path )) { problem |= (1 << player_index); @@ -161,29 +161,29 @@ IZ_ProcedureResult IZ_SaveJoystickConfig(const char* config_path, IZ_JoystickSta return problem; } -IZ_ProcedureResult IZ_InitializeJoystickState(const char* config_path, IZ_JoystickState(* state)[PLAYERS]) { +IZ_ProcedureResult IZ_JoystickInitialize(const char* config_path, IZ_JoystickState(* state)[PLAYERS]) { SDL_memcpy(state, &IZ_DEFAULT_JOYSTICK_STATE, sizeof(IZ_JoystickState)); - IZ_LoadJoystickConfig(config_path, state); - if (IZ_SaveJoystickConfig(config_path, state)) { + IZ_JoystickLoadConfig(config_path, state); + if (IZ_JoystickSaveConfig(config_path, state)) { return 1; } u8 joysticks_count = SDL_NumJoysticks(); u8 player_index; for (player_index = 0; player_index < joysticks_count; player_index += 1) { - state[player_index]->device = SDL_JoystickOpen(state[player_index]->config.device_id); + (*state)[player_index].device = SDL_JoystickOpen(state[player_index]->config.device_id); } return 0; } -void IZ_TeardownJoystickState(IZ_JoystickState(* state)[PLAYERS]) { +void IZ_JoystickTeardown(IZ_JoystickState(* state)[PLAYERS]) { u8 player_index; for (player_index = 0; player_index < PLAYERS; player_index += 1) { - if (!state[player_index]->device) { + if (!(*state)[player_index].device) { continue; } - SDL_JoystickClose(state[player_index]->device); + SDL_JoystickClose((*state)[player_index].device); } } diff --git a/src/packages/game/input/IZ_joystick.h b/src/packages/game/input/IZ_joystick.h index 531b672..1d8b9d4 100644 --- a/src/packages/game/input/IZ_joystick.h +++ b/src/packages/game/input/IZ_joystick.h @@ -53,15 +53,41 @@ static const IZ_JoystickState IZ_DEFAULT_JOYSTICK_STATE[PLAYERS] = { .axis_threshold = 8000u, .device_id = 0, }, + .device = NULL, + }, + { + .config = { + .control_mapping = { + 255, + 255, + 255, + 255, + 11, + 10, + 1, + 0, + 4, + 3, + 6, + 7, + 8, + 9, + 13, + 14, + }, + .axis_threshold = 8000u, + .device_id = 1, + }, + .device = NULL, }, }; -IZ_ProcedureResult IZ_SaveJoystickConfig(const char*, IZ_JoystickState(*)[PLAYERS]); +IZ_ProcedureResult IZ_JoystickSaveConfig(const char*, IZ_JoystickState(*)[PLAYERS]); -void IZ_HandleJoystickEvents(SDL_Event, IZ_JoystickState(*)[PLAYERS], IZ_Action(*)[PLAYERS]); +void IZ_JoystickHandleEvents(SDL_Event, IZ_JoystickState(*)[PLAYERS], IZ_Action(*)[PLAYERS]); -IZ_ProcedureResult IZ_InitializeJoystickState(const char*, IZ_JoystickState(*)[PLAYERS]); +IZ_ProcedureResult IZ_JoystickInitialize(const char*, IZ_JoystickState(*)[PLAYERS]); -void IZ_TeardownJoystickState(IZ_JoystickState(*)[PLAYERS]); +void IZ_JoystickTeardown(IZ_JoystickState(*)[PLAYERS]); #endif diff --git a/src/packages/game/input/IZ_keyboard.c b/src/packages/game/input/IZ_keyboard.c index 904fd5e..0487423 100644 --- a/src/packages/game/input/IZ_keyboard.c +++ b/src/packages/game/input/IZ_keyboard.c @@ -1,6 +1,6 @@ #include "IZ_keyboard.h" -void IZ_HandleKewyboardKeyUpDownEvents(SDL_Event e, IZ_KeyboardState* state, IZ_Action* action) { +void IZ_KeyboardHandleKeyUpDownEvents(SDL_Event e, IZ_KeyboardState* state, IZ_Action* action) { u8 control_index; for (control_index = 0; control_index < CONTROLS; control_index += 1) { if (e.key.keysym.sym == state->config.control_mapping[control_index]) { @@ -17,13 +17,13 @@ void IZ_HandleKewyboardKeyUpDownEvents(SDL_Event e, IZ_KeyboardState* state, IZ_ } } -void IZ_HandleKeyboardEvents(SDL_Event e, IZ_KeyboardState(* state)[PLAYERS], IZ_Action(* action)[PLAYERS]) { +void IZ_KeyboardHandleEvents(SDL_Event e, IZ_KeyboardState(* state)[PLAYERS], IZ_Action(* action)[PLAYERS]) { for (u8 player_index = 0; player_index < PLAYERS; player_index += 1) { - IZ_HandleKewyboardKeyUpDownEvents(e, state[player_index], action[player_index]); + IZ_KeyboardHandleKeyUpDownEvents(e, &(*state)[player_index], &(*action)[player_index]); } } -IZ_ProcedureResult IZ_SaveKeyboardConfig(const char* config_path, IZ_KeyboardState(* state)[PLAYERS]) { +IZ_ProcedureResult IZ_KeyboardSaveConfig(const char* config_path, IZ_KeyboardState(* state)[PLAYERS]) { u8 problem = 0; char control_mapping_section_name[26]; @@ -35,7 +35,7 @@ IZ_ProcedureResult IZ_SaveKeyboardConfig(const char* config_path, IZ_KeyboardSta if (!ini_puts( control_mapping_section_name, ACTION_NAMES[control_index], - SDL_GetKeyName(state[player_index]->config.control_mapping[control_index]), + SDL_GetKeyName((*state)[player_index].config.control_mapping[control_index]), config_path )) { problem |= (1 << player_index); @@ -46,7 +46,7 @@ IZ_ProcedureResult IZ_SaveKeyboardConfig(const char* config_path, IZ_KeyboardSta return problem; } -void IZ_LoadKeyboardConfig(const char* config_path, IZ_KeyboardState(* state)[PLAYERS]) { +void IZ_KeyboardLoadConfig(const char* config_path, IZ_KeyboardState(* state)[PLAYERS]) { char buffer[128]; char keyboard_section_name[26]; @@ -64,13 +64,13 @@ void IZ_LoadKeyboardConfig(const char* config_path, IZ_KeyboardState(* state)[PL config_path ); - state[player_index]->config.control_mapping[control_index] = SDL_GetKeyFromName(buffer); + (*state)[player_index].config.control_mapping[control_index] = SDL_GetKeyFromName(buffer); } } } -IZ_ProcedureResult IZ_InitializeKeyboardState(const char* config_path, IZ_KeyboardState(* state)[PLAYERS]) { +IZ_ProcedureResult IZ_KeyboardInitialize(const char* config_path, IZ_KeyboardState(* state)[PLAYERS]) { SDL_memcpy(state, &IZ_DEFAULT_KEYBOARD_STATE, sizeof(IZ_KeyboardState)); - IZ_LoadKeyboardConfig(config_path, state); - return IZ_SaveKeyboardConfig(config_path, state); + IZ_KeyboardLoadConfig(config_path, state); + return IZ_KeyboardSaveConfig(config_path, state); } diff --git a/src/packages/game/input/IZ_keyboard.h b/src/packages/game/input/IZ_keyboard.h index 0cc5b03..dd4b7fc 100644 --- a/src/packages/game/input/IZ_keyboard.h +++ b/src/packages/game/input/IZ_keyboard.h @@ -38,12 +38,34 @@ static const IZ_KeyboardState IZ_DEFAULT_KEYBOARD_STATE[PLAYERS] = { }, }, }, + { + .config = { + .control_mapping = { + SDLK_KP_8, + SDLK_KP_6, + SDLK_KP_5, + SDLK_KP_4, + SDLK_KP_ENTER, // yes + SDLK_KP_MINUS, // no + SDLK_j, // action0 + SDLK_k, // action1 + SDLK_l, // action2 + SDLK_SEMICOLON, // action3 + SDLK_m, // action4 + SDLK_COMMA, // action5 + SDLK_PERIOD, // action6 + SDLK_SLASH, // action7 + SDLK_i, // action8 + SDLK_o, // action9 + }, + }, + }, }; -IZ_ProcedureResult IZ_SaveKeyboardConfig(const char*, IZ_KeyboardState(*)[PLAYERS]); +IZ_ProcedureResult IZ_KeyboardSaveConfig(const char*, IZ_KeyboardState(*)[PLAYERS]); -void IZ_HandleKeyboardEvents(SDL_Event, IZ_KeyboardState(*)[PLAYERS], IZ_Action(*)[PLAYERS]); +void IZ_KeyboardHandleEvents(SDL_Event, IZ_KeyboardState(*)[PLAYERS], IZ_Action(*)[PLAYERS]); -IZ_ProcedureResult IZ_InitializeKeyboardState(const char*, IZ_KeyboardState(*)[PLAYERS]); +IZ_ProcedureResult IZ_KeyboardInitialize(const char*, IZ_KeyboardState(*)[PLAYERS]); #endif diff --git a/src/packages/game/input/IZ_midi.c b/src/packages/game/input/IZ_midi.c index d3440d7..3a123ee 100644 --- a/src/packages/game/input/IZ_midi.c +++ b/src/packages/game/input/IZ_midi.c @@ -1,6 +1,6 @@ #include "IZ_midi.h" -char* IZ_GetMIDINoteName(u8 midi_note) { +char* IZ_MIDIGetNoteName(u8 midi_note) { static const char* pitch_names[] = { "C", "C#", @@ -23,7 +23,7 @@ char* IZ_GetMIDINoteName(u8 midi_note) { return note_name; } -u8 IZ_GetMIDINoteFromName(char* name) { +u8 IZ_MIDIGetNoteFromName(char* name) { char name_copy[4]; memcpy_s(name_copy, 4, name, 4); _strlwr_s(name_copy, 4); @@ -61,7 +61,7 @@ u8 IZ_GetMIDINoteFromName(char* name) { return (octave * 12) + pitch_class; } -void IZ_HandleMIDINoteOnOffEvents(PmEvent e, IZ_MIDIInputState* state, IZ_Action* action) { +void IZ_MIDIInputHandleNoteOnOffEvents(PmEvent e, IZ_MIDIInputState* state, IZ_Action* action) { u32 message = e.message; u8 status = message & 0xF0u; u8 channel = message & 0x0Fu; @@ -90,14 +90,14 @@ void IZ_HandleMIDINoteOnOffEvents(PmEvent e, IZ_MIDIInputState* state, IZ_Action } } -void IZ_HandleMIDIInputEvents(PmEvent e, IZ_MIDIInputState(* state)[PLAYERS], IZ_Action(* action)[PLAYERS]) { +void IZ_MIDIInputHandleEvents(PmEvent e, IZ_MIDIInputState(* state)[PLAYERS], IZ_Action(* action)[PLAYERS]) { u8 player_index; for (player_index = 0; player_index < PLAYERS; player_index += 1) { - IZ_HandleMIDINoteOnOffEvents(e, state[player_index], action[player_index]); + IZ_MIDIInputHandleNoteOnOffEvents(e, &(*state)[player_index], &(*action)[player_index]); } } -IZ_ProcedureResult IZ_SaveMIDIInputConfig(const char* config_path, IZ_MIDIInputState(* state)[PLAYERS]) { +IZ_ProcedureResult IZ_MIDIInputSaveConfig(const char* config_path, IZ_MIDIInputState(* state)[PLAYERS]) { u8 problem = 0; char control_mapping_section_name[27]; @@ -111,7 +111,7 @@ IZ_ProcedureResult IZ_SaveMIDIInputConfig(const char* config_path, IZ_MIDIInputS if (!ini_puts( control_mapping_section_name, ACTION_NAMES[control_index], - IZ_GetMIDINoteName(state[player_index]->config.control_mapping[control_index]), + IZ_MIDIGetNoteName((*state)[player_index].config.control_mapping[control_index]), config_path )) { problem |= (1 << player_index); @@ -122,7 +122,7 @@ IZ_ProcedureResult IZ_SaveMIDIInputConfig(const char* config_path, IZ_MIDIInputS if (!ini_putl( main_section_name, "Channel", - state[player_index]->config.channel, + (*state)[player_index].config.channel, config_path )) { problem |= (1 << player_index); @@ -131,7 +131,7 @@ IZ_ProcedureResult IZ_SaveMIDIInputConfig(const char* config_path, IZ_MIDIInputS if (!ini_putl( main_section_name, "DeviceID", - state[player_index]->config.device_id, + (*state)[player_index].config.device_id, config_path )) { problem |= (1 << player_index); @@ -141,7 +141,7 @@ IZ_ProcedureResult IZ_SaveMIDIInputConfig(const char* config_path, IZ_MIDIInputS return problem; } -void IZ_LoadMIDIInputConfig(const char* config_path, IZ_MIDIInputState(* state)[PLAYERS]) { +void IZ_MIDIInputLoadConfig(const char* config_path, IZ_MIDIInputState(* state)[PLAYERS]) { char buffer[128]; char control_mapping_section_name[27]; char main_section_name[12]; @@ -154,39 +154,39 @@ void IZ_LoadMIDIInputConfig(const char* config_path, IZ_MIDIInputState(* state)[ ini_gets( control_mapping_section_name, ACTION_NAMES[control_index], - IZ_GetMIDINoteName(IZ_DEFAULT_MIDI_INPUT_STATE[player_index].config.control_mapping[control_index]), + IZ_MIDIGetNoteName(IZ_DEFAULT_MIDI_INPUT_STATE[player_index].config.control_mapping[control_index]), buffer, 128, config_path ); - state[player_index]->config.control_mapping[control_index] = IZ_GetMIDINoteFromName(buffer); + (*state)[player_index].config.control_mapping[control_index] = IZ_MIDIGetNoteFromName(buffer); } sprintf_s(main_section_name, 12, "MIDIInput.%d", player_index); - state[player_index]->config.channel = ini_getl(main_section_name, "Channel", player_index, config_path); - state[player_index]->config.device_id = ini_getl(main_section_name, "DeviceID", player_index, config_path); + (*state)[player_index].config.channel = ini_getl(main_section_name, "Channel", player_index, config_path); + (*state)[player_index].config.device_id = ini_getl(main_section_name, "DeviceID", player_index, config_path); } } -IZ_ProcedureResult IZ_InitializeMIDIInput(const char* config_path, IZ_MIDIInputState(* state)[PLAYERS]) { +IZ_ProcedureResult IZ_MIDIInputInitialize(const char* config_path, IZ_MIDIInputState(* state)[PLAYERS]) { if (Pm_Initialize()) { return 1; } SDL_memcpy(state, &IZ_DEFAULT_MIDI_INPUT_STATE, sizeof(IZ_MIDIInputState)); - IZ_LoadMIDIInputConfig(config_path, state); - if (IZ_SaveMIDIInputConfig(config_path, state)) { + IZ_MIDIInputLoadConfig(config_path, state); + if (IZ_MIDIInputSaveConfig(config_path, state)) { return 2; } u8 player_index; for (player_index = 0; player_index < PLAYERS; player_index += 1) { - state[player_index]->device_info = Pm_GetDeviceInfo(state[player_index]->config.device_id); - state[player_index]->stream = NULL; + (*state)[player_index].device_info = Pm_GetDeviceInfo((*state)[player_index].config.device_id); + (*state)[player_index].stream = NULL; Pm_OpenInput( - &state[player_index]->stream, - state[player_index]->config.device_id, + &(*state)[player_index].stream, + (*state)[player_index].config.device_id, NULL, MIDI_EVENT_BUFFER_SIZE, NULL, @@ -197,12 +197,12 @@ IZ_ProcedureResult IZ_InitializeMIDIInput(const char* config_path, IZ_MIDIInputS return 0; } -void IZ_TeardownMIDIInput(IZ_MIDIInputState(* state)[PLAYERS]) { +void IZ_MIDIInputTeardown(IZ_MIDIInputState(* state)[PLAYERS]) { u8 player_index; for (player_index = 0; player_index < PLAYERS; player_index += 1) { - if (!state[player_index]->stream) { + if (!(*state)[player_index].stream) { continue; } - Pm_Close(state[player_index]->stream); + Pm_Close((*state)[player_index].stream); } } diff --git a/src/packages/game/input/IZ_midi.h b/src/packages/game/input/IZ_midi.h index b96054d..77db627 100644 --- a/src/packages/game/input/IZ_midi.h +++ b/src/packages/game/input/IZ_midi.h @@ -57,14 +57,41 @@ static const IZ_MIDIInputState IZ_DEFAULT_MIDI_INPUT_STATE[PLAYERS] = { .stream = NULL, .device_info = NULL, }, + { + .config = { + .control_mapping = { + 70, + 72, + 71, + 69, + 65, + 64, + 48, + 49, + 50, + 51, + 52, + 53, + 54, + 55, + 56, + 57, + }, + .device_id = 0, + .channel = 0, + }, + .event_buffer = {}, + .stream = NULL, + .device_info = NULL, + }, }; -IZ_ProcedureResult IZ_SaveMIDIInputConfig(const char*, IZ_MIDIInputState(*)[PLAYERS]); +IZ_ProcedureResult IZ_MIDIInputSaveConfig(const char *config_path, IZ_MIDIInputState(*)[PLAYERS]); -void IZ_HandleMIDIInputEvents(PmEvent, IZ_MIDIInputState(*)[PLAYERS], IZ_Action(*)[PLAYERS]); +void IZ_MIDIInputHandleEvents(PmEvent e, IZ_MIDIInputState(*)[PLAYERS], IZ_Action(*)[PLAYERS]); -IZ_ProcedureResult IZ_InitializeMIDIInput(const char*, IZ_MIDIInputState(*)[PLAYERS]); +IZ_ProcedureResult IZ_MIDIInputInitialize(const char *config_path, IZ_MIDIInputState(*)[PLAYERS]); -void IZ_TeardownMIDIInput(IZ_MIDIInputState(*)[PLAYERS]); +void IZ_MIDIInputTeardown(IZ_MIDIInputState(*)[PLAYERS]); #endif diff --git a/src/packages/game/input/input.test.c b/src/packages/game/input/input.test.c index 86036fd..5ce5b4a 100644 --- a/src/packages/game/input/input.test.c +++ b/src/packages/game/input/input.test.c @@ -15,17 +15,17 @@ i16 GenerateAxisValueOutsideThreshold(u16 threshold) { spec("input") { describe("joystick") { - describe("HandleJoystickEvents") { + describe("JoystickHandleEvents") { static SDL_Event e; - static IZ_JoystickState state[PLAYERS]; - static IZ_Action action[PLAYERS]; + static IZ_JoystickState state[PLAYERS] = {}; + static IZ_Action action[PLAYERS] = {}; u8 p; for (p = 0; p < PLAYERS; p += 1) { describe("on axis motion events") { before_each() { e.type = SDL_JOYAXISMOTION; - state[0].config.axis_threshold = 8000u; + state[p].config.axis_threshold = 8000u; } describe("on primary horizontal direction") { @@ -38,7 +38,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1 << IZ_ACTION_INDEX_RIGHT), "Action not set." @@ -50,7 +50,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1 << IZ_ACTION_INDEX_LEFT), "Action not set." @@ -62,7 +62,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == 0, "Action not set." @@ -80,7 +80,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1 << IZ_ACTION_INDEX_RIGHT), "Action not set." @@ -92,7 +92,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1 << IZ_ACTION_INDEX_LEFT), "Action not set." @@ -104,7 +104,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == 0, "Action not set." @@ -122,7 +122,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1 << IZ_ACTION_INDEX_DOWN), "Action not set." @@ -134,7 +134,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1 << IZ_ACTION_INDEX_UP), "Action not set." @@ -146,7 +146,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == 0, "Action not set." @@ -164,7 +164,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1 << IZ_ACTION_INDEX_DOWN), "Action not set." @@ -176,7 +176,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1 << IZ_ACTION_INDEX_UP), "Action not set." @@ -188,7 +188,7 @@ spec("input") { action[p] = 0; printf("(axis value: %d) ", e.jaxis.value); - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == 0, "Action not set." @@ -207,7 +207,7 @@ spec("input") { e.jhat.value = (0x1u << i); action[p] = 0; - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1u << i), "Action not set." @@ -218,7 +218,7 @@ spec("input") { e.jhat.value = 0; action[p] = ~0; - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( !(action[p] & (0x1 << i)), "Action not unset." @@ -235,7 +235,7 @@ spec("input") { state[p].config.control_mapping[i] = IZ_DEFAULT_JOYSTICK_STATE[p].config.control_mapping[i]; action[p] = 0; - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( action[p] == (0x1u << i), "Action not set." @@ -248,7 +248,7 @@ spec("input") { state[p].config.control_mapping[i] = IZ_DEFAULT_JOYSTICK_STATE[p].config.control_mapping[i]; action[p] = ~0; - IZ_HandleJoystickEvents(e, &state, &action); + IZ_JoystickHandleEvents(e, &state, &action); check( !(action[p] & (0x1 << i)), "Action not unset." @@ -259,7 +259,7 @@ spec("input") { } } - describe("SaveJoystickConfig") { + describe("JoystickSaveConfig") { static IZ_JoystickState state[PLAYERS]; after_each() { @@ -277,7 +277,7 @@ spec("input") { it("calls save method") { mock_set_expected_calls(ini_putl, ((CONTROLS - 4) + 2) * PLAYERS); - IZ_SaveJoystickConfig("config.ini", &state); + IZ_JoystickSaveConfig("config.ini", &state); check( mock_get_expected_calls(ini_putl) == mock_get_actual_calls(ini_putl), @@ -290,10 +290,10 @@ spec("input") { } describe("keyboard") { - describe("HandleKeyboardEvents") { + describe("KeyboardHandleEvents") { static SDL_Event e; - static IZ_KeyboardState state[PLAYERS]; - static IZ_Action action[PLAYERS]; + static IZ_KeyboardState state[PLAYERS] = {}; + static IZ_Action action[PLAYERS] = {}; for (u8 p = 0; p < PLAYERS; p += 1) { for (u8 i = 0; i < CONTROLS; i += 1) { @@ -303,7 +303,7 @@ spec("input") { state[p].config.control_mapping[i] = IZ_DEFAULT_KEYBOARD_STATE[p].config.control_mapping[i]; action[p] = 0; - IZ_HandleKeyboardEvents(e, &state, &action); + IZ_KeyboardHandleEvents(e, &state, &action); check( action[p] == (0x1 << i), "Action not set." @@ -316,7 +316,7 @@ spec("input") { state[p].config.control_mapping[i] = IZ_DEFAULT_KEYBOARD_STATE[p].config.control_mapping[i]; action[p] = ~0; - IZ_HandleKeyboardEvents(e, &state, &action); + IZ_KeyboardHandleEvents(e, &state, &action); check( !(action[p] & (0x1 << i)), "Action not unset." @@ -326,8 +326,8 @@ spec("input") { } } - describe("SaveKeyboardConfig") { - static IZ_KeyboardState state[PLAYERS]; + describe("KeyboardSaveConfig") { + static IZ_KeyboardState state[PLAYERS] = {}; after_each() { mock_reset(ini_puts); @@ -344,7 +344,7 @@ spec("input") { it("calls save method") { mock_set_expected_calls(ini_puts, CONTROLS * PLAYERS); - IZ_SaveKeyboardConfig("config.ini", &state); + IZ_KeyboardSaveConfig("config.ini", &state); check( mock_get_expected_calls(ini_puts) == mock_get_actual_calls(ini_puts), diff --git a/src/packages/game/main.c b/src/packages/game/main.c index 3b097a5..5191331 100644 --- a/src/packages/game/main.c +++ b/src/packages/game/main.c @@ -3,5 +3,5 @@ int main(int arg_count, char* arg_values[]) { IZ_App app; - return IZ_RunApp(&app, arg_count, arg_values); + return IZ_AppRun(&app, arg_count, arg_values); } diff --git a/src/packages/game/memory/IZ_pool.c b/src/packages/game/memory/IZ_pool.c index 4b6d9a6..0b11e2c 100644 --- a/src/packages/game/memory/IZ_pool.c +++ b/src/packages/game/memory/IZ_pool.c @@ -1,6 +1,6 @@ #include "IZ_pool.h" -void IZ_InitializePool(IZ_Pool* pool) { +void IZ_PoolInitialize(IZ_Pool* pool) { SDL_memset(pool->items, 0, POOL_MAX_ITEMS * sizeof(IZ_PoolItem)); pool->top = 0; pool->memory = SDL_malloc(POOL_MAX_SIZE); diff --git a/src/packages/game/memory/IZ_pool.h b/src/packages/game/memory/IZ_pool.h index b263d3b..44ed3ff 100644 --- a/src/packages/game/memory/IZ_pool.h +++ b/src/packages/game/memory/IZ_pool.h @@ -23,7 +23,7 @@ typedef struct IZ_Pool { void* memory; } IZ_Pool; -void IZ_InitializePool(IZ_Pool*); +void IZ_PoolInitialize(IZ_Pool*); IZ_PoolItem* IZ_PoolAllocate(IZ_Pool*, size_t, u64); diff --git a/src/packages/game/output/IZ_video.c b/src/packages/game/output/IZ_video.c index be94d8d..838ca12 100644 --- a/src/packages/game/output/IZ_video.c +++ b/src/packages/game/output/IZ_video.c @@ -1,6 +1,6 @@ #include "IZ_video.h" -IZ_ProcedureResult IZ_SaveVideoConfig(const char* config_path, IZ_VideoConfig* config) { +IZ_ProcedureResult IZ_VideoSaveConfig(const char* config_path, IZ_VideoConfig* config) { if (!ini_putl("Video", "Width", config->width, config_path)) { return 1; } @@ -14,17 +14,17 @@ IZ_ProcedureResult IZ_SaveVideoConfig(const char* config_path, IZ_VideoConfig* c return 0; } -void IZ_LoadVideoConfig(const char* config_path, IZ_VideoConfig* config) { +void IZ_VideoLoadConfig(const char* config_path, IZ_VideoConfig* config) { config->width = ini_getl("Video", "Width", IZ_DEFAULT_VIDEO_STATE.config.width, config_path); config->height = ini_getl("Video", "Height", IZ_DEFAULT_VIDEO_STATE.config.height, config_path); config->max_fps = ini_getl("Video", "MaxFps", IZ_DEFAULT_VIDEO_STATE.config.max_fps, config_path); } -IZ_ProcedureResult IZ_InitializeVideo(const char* config_path, IZ_VideoState* state) { +IZ_ProcedureResult IZ_VideoInitialize(const char* config_path, IZ_VideoState* state) { SDL_memcpy(state, &IZ_DEFAULT_VIDEO_STATE, sizeof(IZ_VideoState)); - IZ_LoadVideoConfig(config_path, &state->config); - if (IZ_SaveVideoConfig(config_path, &state->config)) { + IZ_VideoLoadConfig(config_path, &state->config); + if (IZ_VideoSaveConfig(config_path, &state->config)) { fprintf_s(stderr, "Error committing video config.\n"); } state->last_update_at = 0u; @@ -47,7 +47,7 @@ IZ_ProcedureResult IZ_InitializeVideo(const char* config_path, IZ_VideoState* st return 0; } -void IZ_UpdateVideoForDebugTicks(IZ_VideoState* video_state, uint64_t ticks) { +void IZ_VideoUpdateForDebugTicks(IZ_VideoState* video_state, uint64_t ticks) { SDL_SetRenderDrawColor(video_state->renderer, 0x00, 0xff, 0xff, 0xff); u64 the_ticks = ticks; u8 column; @@ -71,7 +71,7 @@ void IZ_UpdateVideoForDebugTicks(IZ_VideoState* video_state, uint64_t ticks) { } } -void IZ_UpdateVideoForDebugInput(IZ_VideoState* video_state, IZ_InputState* input_states) { +void IZ_VideoUpdateForDebugInput(IZ_VideoState* video_state, IZ_InputState* input_state) { SDL_SetRenderDrawColor(video_state->renderer, 0xff, 0xff, 0x00, 0xff); u8 column; u8 row; @@ -80,7 +80,7 @@ void IZ_UpdateVideoForDebugInput(IZ_VideoState* video_state, IZ_InputState* inpu u8 p; u8 i; for (p = 0; p < PLAYERS; p += 1) { - IZ_Action the_action = input_states->action[p]; + IZ_Action the_action = input_state->action[p]; for (i = 0; i < CONTROLS; i += 1) { column = (i % 4) + (p * 4); row = i / 4; @@ -98,22 +98,22 @@ void IZ_UpdateVideoForDebugInput(IZ_VideoState* video_state, IZ_InputState* inpu } } -void IZ_UpdateVideoForDebug(IZ_VideoState* video_state, IZ_InputState* input_states, uint64_t ticks) { - IZ_UpdateVideoForDebugTicks(video_state, ticks); - IZ_UpdateVideoForDebugInput(video_state, input_states); +void IZ_VideoUpdateForDebug(IZ_VideoState* video_state, IZ_InputState* input_state, u64 ticks) { + IZ_VideoUpdateForDebugTicks(video_state, ticks); + IZ_VideoUpdateForDebugInput(video_state, input_state); } -void IZ_UpdateVideo(IZ_VideoState* video_state, IZ_InputState* input_states, uint64_t ticks) { +void IZ_VideoUpdate(IZ_VideoState* video_state, IZ_InputState* input_state, u64 ticks) { if (ticks - video_state->last_update_at > 1000 / video_state->config.max_fps) { // Update window SDL_SetRenderDrawColor(video_state->renderer, 0x00, 0x00, 0x00, 0xff); SDL_RenderClear(video_state->renderer); - IZ_UpdateVideoForDebug(video_state, input_states, ticks); + IZ_VideoUpdateForDebug(video_state, input_state, ticks); SDL_RenderPresent(video_state->renderer); video_state->last_update_at = ticks; } } -void IZ_TeardownVideo(IZ_VideoState* state) { +void IZ_VideoTeardown(IZ_VideoState* state) { SDL_DestroyWindow(state->window); } diff --git a/src/packages/game/output/IZ_video.h b/src/packages/game/output/IZ_video.h index 47ad693..918a89a 100644 --- a/src/packages/game/output/IZ_video.h +++ b/src/packages/game/output/IZ_video.h @@ -35,12 +35,12 @@ static const IZ_VideoState IZ_DEFAULT_VIDEO_STATE = { .window = NULL, }; -IZ_ProcedureResult IZ_InitializeVideo(const char*, IZ_VideoState*); +IZ_ProcedureResult IZ_VideoInitialize(const char*, IZ_VideoState*); -IZ_ProcedureResult IZ_SaveVideoConfig(const char*, IZ_VideoConfig*); +IZ_ProcedureResult IZ_VideoSaveConfig(const char*, IZ_VideoConfig*); -void IZ_UpdateVideo(IZ_VideoState*, IZ_InputState*, uint64_t); +void IZ_VideoUpdate(IZ_VideoState*, IZ_InputState*, u64); -void IZ_TeardownVideo(IZ_VideoState*); +void IZ_VideoTeardown(IZ_VideoState*); #endif diff --git a/src/packages/game/output/output.test.c b/src/packages/game/output/output.test.c index 7ce2bb5..b5dd54d 100644 --- a/src/packages/game/output/output.test.c +++ b/src/packages/game/output/output.test.c @@ -3,27 +3,6 @@ spec("output") { describe("video") { - describe("LoadVideoConfig") { - static IZ_VideoConfig config; - - after_each() { - mock_reset(ini_getl); - } - - it("calls load method") { - mock_set_expected_calls(ini_getl, 3); - - IZ_LoadVideoConfig("config.ini", &config); - - check( - mock_get_expected_calls(ini_getl) == mock_get_actual_calls(ini_getl), - "Call count mismatch for ini_getl() (expected %u, received %u).", - mock_get_expected_calls(ini_getl), - mock_get_actual_calls(ini_getl) - ); - } - } - describe("SaveVideoConfig") { static IZ_VideoConfig config; @@ -40,7 +19,7 @@ spec("output") { it("calls save method") { mock_set_expected_calls(ini_putl, 3); - IZ_SaveVideoConfig("config.ini", &config); + IZ_VideoSaveConfig("config.ini", &config); check( mock_get_expected_calls(ini_putl) == mock_get_actual_calls(ini_putl),