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Draft specs for sprites and animations

Add documentation for sprites and animation management.
feature/data-structs
parent
commit
228755c708
7 ha cambiato i file con 108 aggiunte e 84 eliminazioni
  1. +17
    -0
      assets/internal/default/weapon-servant/animation.json
  2. +1
    -0
      assets/internal/default/weapon-servant/definition.json
  3. +82
    -0
      assets/internal/default/weapon-servant/sprite.orig.svg
  4. +1
    -82
      assets/internal/default/weapon-servant/sprite.svg
  5. +4
    -0
      docs/sprites.md
  6. +2
    -1
      src/packages/game/output/video/IZ_video.c
  7. +1
    -1
      src/packages/game/output/video/IZ_video.h

+ 17
- 0
assets/internal/default/weapon-servant/animation.json Vedi File

@@ -0,0 +1,17 @@
{
"deploy": {
"zeroInterpolation": "set",
"components": {
"SlideBack": {
0: { "translate": [0, 0] },
0.25: { "translate": [-1.5, 0] },
1: { "translate": [0, 0], "interpolation": "ease-in" }
},
"SlideFront": {
0: { "translate": [0, 0] },
0.25: { "translate": [-1.5, 0] },
1: { "translate": [0, 0], "interpolation": "ease-in" }
}
}
}
}

+ 1
- 0
assets/internal/default/weapon-servant/definition.json Vedi File

@@ -0,0 +1 @@
{}

+ 82
- 0
assets/internal/default/weapon-servant/sprite.orig.svg Vedi File

@@ -0,0 +1,82 @@
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<polygon fill="#B3B3B3" stroke="black" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="22.9256" points="91.289,31.367 93.135,31.367 96.737,18.807 94.89,18.807 "/>
<polygon fill="#B3B3B3" stroke="black" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="22.9256" points="93.135,31.367 94.982,31.367 98.583,18.807 96.737,18.807 "/>
</g>
</svg>

+ 1
- 82
assets/internal/default/weapon-servant/sprite.svg
File diff soppresso perché troppo grande
Vedi File


+ 4
- 0
docs/sprites.md Vedi File

@@ -0,0 +1,4 @@
* Sprites should only be in SVG format.
* Avoid using `transform` in sprites (does not work in nanosvg).
* Optimize SVG files as much as possible, but keep the IDs readable (for easy modding).
* Avoid CSS in styles (does not work in nanosvg).

+ 2
- 1
src/packages/game/output/video/IZ_video.c Vedi File

@@ -103,7 +103,8 @@ void IZ_VideoTeardown(IZ_VideoState* state) {
SDL_DestroyWindow(state->window);
}

u16 IZ_VideoGetNextFreeSpriteSlot(IZ_VideoState* state) {
// we can use IZ_Pool for memory management. Do we want to use a single pool or multiple ones?
u16 IZ_VideoGetNextFreeSpriteSlot(IZ_VideoState* state, IZ_VideoSpritePriority priority) {
// TODO:
// 1. Run through all sprites in the active sprites array
// 2. Check each sprite's priority and requested_at (for eviction policy)


+ 1
- 1
src/packages/game/output/video/IZ_video.h Vedi File

@@ -86,7 +86,7 @@ IZ_ProcedureResult IZ_VideoInitialize(IZ_VideoState*, void*, const char*, u8, co

IZ_ProcedureResult IZ_VideoSaveConfig(IZ_VideoState*, const char*);

u16 IZ_VideoGetNextFreeSpriteSlot(IZ_VideoState*);
u16 IZ_VideoGetNextFreeSpriteSlot(IZ_VideoState*, IZ_VideoSpritePriority);

void IZ_VideoLoadSprite(IZ_VideoState*, IZ_VideoLoadSpriteParams, IZ_SpriteSlot*);



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