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@@ -1,13 +1,15 @@ |
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#include "bdd-for-c.h" |
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#include "bdd-for-c.h" |
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#include "../../game/config/IZ_config.h" |
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#include "../../game/config/IZ_config.h" |
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#define mock(X) static uint8_t calls_##X = 0; |
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#define mock_call_count_t uint8_t |
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#define mock(X) static mock_call_count_t calls_##X = 0; |
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#define mock_return(X) calls_##X += 1; return |
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#define mock_return(X) calls_##X += 1; return |
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#define mock_reset(X) calls_##X = 0 |
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#define mock_reset(X) calls_##X = 0 |
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#define mock_calls(X) ((uint8_t) (calls_##X)) |
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#define mock_calls(X) ((mock_call_count_t) (calls_##X)) |
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mock(SDL_GetBasePath) char* SDL_GetBasePath() { |
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mock(SDL_GetBasePath) char* SDL_GetBasePath() { |
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mock_return(SDL_GetBasePath) ""; |
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mock_return(SDL_GetBasePath) ""; |
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@@ -73,7 +75,7 @@ spec("config") { |
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"SDL_GetBasePath() not called." |
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"SDL_GetBasePath() not called." |
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); |
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); |
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static const int expected_calls_ini_getl = |
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static const mock_call_count_t expected_calls_ini_getl = |
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3 // video params |
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3 // video params |
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+ 1 // input params |
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+ 1 // input params |
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+ (12 * PLAYERS); // joystick controls |
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+ (12 * PLAYERS); // joystick controls |
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@@ -102,7 +104,7 @@ spec("config") { |
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"Default value for Input.GamepadAxisThreshold is not loaded." |
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"Default value for Input.GamepadAxisThreshold is not loaded." |
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); |
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); |
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static const int expected_calls_ini_gets = |
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static const mock_call_count_t expected_calls_ini_gets = |
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(16 * PLAYERS); // keyboard controls |
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(16 * PLAYERS); // keyboard controls |
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check( |
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check( |
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mock_calls(ini_gets) == expected_calls_ini_gets, |
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mock_calls(ini_gets) == expected_calls_ini_gets, |
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@@ -111,7 +113,7 @@ spec("config") { |
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mock_calls(ini_gets) |
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mock_calls(ini_gets) |
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); |
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); |
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static const int expected_calls_SDL_GetKeyFromName = |
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static const mock_call_count_t expected_calls_SDL_GetKeyFromName = |
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(16 * PLAYERS); // keyboard controls |
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(16 * PLAYERS); // keyboard controls |
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check( |
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check( |
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mock_calls(SDL_GetKeyFromName) == expected_calls_SDL_GetKeyFromName, |
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mock_calls(SDL_GetKeyFromName) == expected_calls_SDL_GetKeyFromName, |
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@@ -120,7 +122,7 @@ spec("config") { |
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mock_calls(SDL_GetKeyFromName) |
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mock_calls(SDL_GetKeyFromName) |
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); |
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); |
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static const int expected_calls_SDL_GetKeyName = |
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static const mock_call_count_t expected_calls_SDL_GetKeyName = |
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(16 * PLAYERS); // keyboard controls |
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(16 * PLAYERS); // keyboard controls |
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check( |
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check( |
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mock_calls(SDL_GetKeyName) == expected_calls_SDL_GetKeyName, |
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mock_calls(SDL_GetKeyName) == expected_calls_SDL_GetKeyName, |
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