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- #include <bdd-for-c.h>
- #include <game/geometry/IZ_vector2d.h>
- #include <game/geometry/IZ_rect.h>
-
- spec("geometry") {
- describe("vector2d") {
- describe("Add") {
- it("adds two vectors") {
- static IZ_Vector2D addend = {
- .x = 420.f,
- .y = 1337.f,
- };
-
- static IZ_Vector2D augend = {
- .x = 6.f,
- .y = 9.f,
- };
-
- static IZ_Vector2D expected_sum = {
- .x = 426.f,
- .y = 1346.f,
- };
-
- static IZ_Vector2D actual_sum;
- actual_sum = IZ_Vector2DAdd(addend, augend);
-
- check(expected_sum.x == actual_sum.x, "Right values do not match.");
- check(expected_sum.y == actual_sum.y, "Up values do not match.");
- }
- }
-
- describe("Multiply") {
- it("multiplies two vectors") {
- static IZ_Vector2D multiplicand = {
- .x = 6.f,
- .y = 9.f,
- };
-
- static IZ_Vector2D multiplier = {
- .x = 3.f,
- .y = 2.f,
- };
-
- static IZ_Vector2D expected_product = {
- .x = 18.f,
- .y = 18.f,
- };
-
- static IZ_Vector2D actual_product;
- actual_product = IZ_Vector2DMultiply(multiplicand, multiplier);
-
- check(expected_product.x == actual_product.x, "Right values do not match.");
- check(expected_product.y == actual_product.y, "Up values do not match.");
- }
- }
-
- describe("Scale") {
- it("scales a vector") {
- static IZ_Vector2D v = {
- .x = 420.f,
- .y = 69.f,
- };
-
- static f32 s = 2.f;
-
- static IZ_Vector2D expected = {
- .x = 840.f,
- .y = 138.f,
- };
-
- static IZ_Vector2D actual;
- actual = IZ_Vector2DScale(v, s);
-
- check(expected.x == actual.x, "Right values do not match.");
- check(expected.y == actual.y, "Up values do not match.");
- }
- }
- }
-
- describe("rect") {
- describe("GetBounds") {
- it("returns the bounds of a rectangle") {
- static IZ_Rect r = {
- .pos = {
- .x = 50,
- .y = 100,
- },
- .width = 150,
- .height = 200,
- };
-
- static IZ_Bounds expected = {
- .left = 50,
- .top = 100,
- .right = 200,
- .bottom = 300,
- };
-
- static IZ_Bounds actual;
- actual = IZ_RectGetBounds(r);
-
- check(expected.left == actual.left, "Left values do not match.");
- check(expected.top == actual.top, "Top values do not match.");
- check(expected.right == actual.right, "Right values do not match.");
- check(expected.bottom == actual.bottom, "Bottom values do not match.");
- }
- }
-
- describe("BoundsContainPoint") {
- it("returns true for points inside bounds") {
- static IZ_Bounds b = {
- .left = 50,
- .top = 100,
- .right = 200,
- .bottom = 300,
- };
-
- static IZ_Vector2D p = {
- .x = 75,
- .y = 150,
- };
-
- check(IZ_RectBoundsContainPoint(b, p), "Point not found inside bounds.");
- }
-
- it("returns true for points along bounds edge") {
- static IZ_Bounds b = {
- .left = 50,
- .top = 100,
- .right = 200,
- .bottom = 300,
- };
-
- static IZ_Vector2D p1 = {
- .x = 50,
- .y = 100,
- };
-
- static IZ_Vector2D p2 = {
- .x = 200,
- .y = 300,
- };
-
- check(IZ_RectBoundsContainPoint(b, p1), "Point p1 not found inside bounds.");
- check(IZ_RectBoundsContainPoint(b, p2), "Point p2 not found inside bounds.");
- }
-
- it("returns false for points outside bounds") {
- static IZ_Bounds b = {
- .left = 50,
- .top = 100,
- .right = 200,
- .bottom = 300,
- };
-
- static IZ_Vector2D p = {
- .x = 0,
- .y = 0,
- };
-
- check(!IZ_RectBoundsContainPoint(b, p), "Point found inside bounds.");
- }
- }
-
- describe("BoundsCollide") {
- it("returns true for bounds A inside bounds B") {
- static IZ_Bounds a = {
- .left = 100,
- .top = 125,
- .right = 150,
- .bottom = 200,
- };
-
- static IZ_Bounds b = {
- .left = 50,
- .top = 75,
- .right = 200,
- .bottom = 250,
- };
-
- check(IZ_RectBoundsCollide(a, b), "Bounds not colliding.");
- }
-
- it("returns true for bounds A intersecting bounds B") {
- static IZ_Bounds a = {
- .left = 0,
- .top = 0,
- .right = 150,
- .bottom = 200,
- };
-
- static IZ_Bounds b = {
- .left = 50,
- .top = 75,
- .right = 200,
- .bottom = 250,
- };
-
- check(IZ_RectBoundsCollide(a, b), "Bounds not colliding.");
- }
-
- it("returns true for bounds A outside bounds B") {
- static IZ_Bounds a = {
- .left = 50,
- .top = 75,
- .right = 200,
- .bottom = 250,
- };
-
- static IZ_Bounds b = {
- .left = 550,
- .top = 575,
- .right = 800,
- .bottom = 850,
- };
-
- check(!IZ_RectBoundsCollide(a, b), "Bounds colliding.");
- }
- }
- }
- }
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