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- cmake_minimum_required(VERSION 3.21)
-
- # Set your project name here
- project(izanagi C)
-
- set(CMAKE_C_STANDARD 11)
-
- include_directories(
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2/include"
- "${PROJECT_SOURCE_DIR}/dependencies/minIni/dev"
- "${PROJECT_SOURCE_DIR}/dependencies/bdd-for-c"
- "${PROJECT_SOURCE_DIR}/dependencies/portmidi/pm_common"
- "${PROJECT_SOURCE_DIR}/dependencies/spine-runtimes/spine-c/spine-c/include"
- )
-
- if (WIN32)
- if (CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(PROJECT_ARCH x64)
- else ()
- set(PROJECT_ARCH x86)
- endif ()
- endif ()
-
- link_directories(
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}"
- "${PROJECT_SOURCE_DIR}/dependencies/portmidi/Release"
- )
-
- add_executable(
- game
- dependencies/minIni/dev/minIni.h
- dependencies/minIni/dev/minIni.c
- src/packages/game/output/IZ_video.h
- src/packages/game/output/IZ_video.c
- src/packages/game/IZ_common.h
- src/packages/game/input/IZ_action.h
- src/packages/game/IZ_app.h
- src/packages/game/IZ_app.c
- src/packages/game/main.c
- src/packages/game/input/IZ_joystick.c
- src/packages/game/input/IZ_joystick.h
- src/packages/game/input/IZ_keyboard.c
- src/packages/game/input/IZ_keyboard.h
- src/packages/game/IZ_config.c
- src/packages/game/IZ_config.h
- src/packages/game/geometry/IZ_point2d.c src/packages/game/geometry/IZ_point2d.h src/packages/game/geometry/IZ_vector2d.c src/packages/game/geometry/IZ_vector2d.h src/packages/game/geometry/IZ_rect.c src/packages/game/geometry/IZ_rect.h src/packages/game/core/IZ_object.c src/packages/game/core/IZ_object.h src/packages/game/core/IZ_creature.c src/packages/game/core/IZ_creature.h src/packages/game/core/IZ_entity.c src/packages/game/core/IZ_entity.h src/packages/game/memory/IZ_pool.c src/packages/game/memory/IZ_pool.h src/packages/game/input/IZ_input.c src/packages/game/input/IZ_input.h src/packages/game/input/IZ_midi.c src/packages/game/input/IZ_midi.h)
-
- target_link_libraries(
- game
- SDL2main
- SDL2
- portmidi
- )
-
- add_executable(
- game-test-geometry
- dependencies/bdd-for-c/bdd-for-c.h
- src/packages/test/IZ_mock.h
- src/packages/test/IZ_test.h
-
- src/packages/game/geometry/IZ_point2d.h
- src/packages/game/geometry/IZ_point2d.c
- src/packages/game/geometry/IZ_rect.h
- src/packages/game/geometry/IZ_rect.c
- src/packages/game/geometry/IZ_vector2d.h
- src/packages/game/geometry/IZ_vector2d.c
- src/packages/game/geometry/geometry.test.c)
-
- add_executable(
- game-test-input
- dependencies/bdd-for-c/bdd-for-c.h
- src/packages/test/IZ_mock.h
- src/packages/test/IZ_test.h
-
- __mocks__/minIni.mock.h
- __mocks__/SDL_keyboard.mock.h
- __mocks__/SDL_events.mock.h
- __mocks__/SDL_joystick.mock.h
-
- src/packages/game/IZ_config.h
-
- src/packages/game/input/IZ_keyboard.h
- src/packages/game/input/IZ_keyboard.c
-
- src/packages/game/input/IZ_joystick.h
- src/packages/game/input/IZ_joystick.c
-
- src/packages/game/input/input.test.c
- )
-
-
- add_executable(
- game-test-output
- dependencies/bdd-for-c/bdd-for-c.h
- src/packages/test/IZ_mock.h
- src/packages/test/IZ_test.h
-
- __mocks__/minIni.mock.h
-
- src/packages/game/IZ_config.h
-
- src/packages/game/output/IZ_video.h
- src/packages/game/output/IZ_video.c
- src/packages/game/output/output.test.c
- )
-
- if (WIN32)
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}/SDL2.dll" # <--this is in-file
- $<TARGET_FILE_DIR:game>) # <--this is out-file path
- endif ()
-
- if (WIN32)
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/portmidi/Release/portmidi.dll" # <--this is in-file
- $<TARGET_FILE_DIR:game>) # <--this is out-file path
- endif ()
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