|
123456789101112131415161718192021222324252627 |
- # Gameplay
-
- * Starts in a random section in a map
- * Each section has different mechanics (outdoors open area - survival, machine gunning, sometimes no enemies spawn here; warehouse - platforming, machine gunning, boss battle; electrical/computer room - puzzle, library with vault - puzzle, boss room - boss battle, lobby - no enemies spawn here, unless the packages are retrieved, etc)
- * Player/s must go to the extraction point (helicopter or runaway vehicle)
- * Sometimes, crate boxes paradrop on open areas, rooftop, in warehouse areas crates are delivered by trucks
- * There are some minigames triggered on certain circumstances, such as when exiting the map via helicopter, there could be a "survive from gunfire from ground in X mins" minigame
-
- Possible objectives per game:
- * Player/s must retrieve/destroy package/s from random sections in the map.
- * Player/s must kill boss/es scattered around the map.
- * Bosses could appear when killing certain number of enemies.
- * Player/s must escort a VIP out of the map to the extraction zone.
- * Player/s must eliminate a number of enemies.
- * Could have machine gun mounted in the map
- * Player/s must defend a convoy passing through the map.
-
- # Weapons
-
- > Do weapons overheat?
-
- No.
-
- > How will the number of loaded/reserve ammo be counted?
-
- The number of rounds will be specified for each weapon in the [Weapons document](./weapons.md). The game will count
- reserves on the basis of magazine count, not all the rounds loaded on each magazine.
|