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- - [ ] Organize dependencies
- - [X] Improve logging (remove SDL/lws dependency)
- - [ ] Remove `lwsl_user` calls
- - [X] Unify memset/memcpy/free/malloc functions (remove SDL/lws dependency)
- - [ ] Revisit unit tests
- - [ ] Implement character sprites + animations
- - [ ] Finalize initial character sprite for rendering
- - [X] Acquire Affinity Designer (so we can move on from Corel)
- - [ ] Implement SVG parser and manipulator (for animations) (should we implement stop-motion animation instead of interpolations for now?)
- - [ ] Implement memory pool
- - [ ] Fix gamepad mapping
- - [ ] Provide default mapping
- - [ ] Allow customization of button mappings
- - [ ] Authentication server, using HTTP dynamic content
- - [ ] server
- - [ ] client (frontend)
- - [ ] Proof-of-concept for fast SVG rendering (we're going to use SVG instead of Spine)
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