2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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  1. - [X] Improve logging (remove SDL/lws dependency)
  2. - [ ] Remove `lwsl_user` calls
  3. - [X] Unify memset/memcpy/free/malloc functions (remove SDL/lws dependency)
  4. - [ ] Revisit unit tests
  5. - [ ] Implement character sprites + animations
  6. - [ ] Finalize initial character sprite for rendering
  7. - [X] Acquire Affinity Designer (so we can move on from Corel)
  8. - [ ] Implement SVG parser and manipulator (for animations) (should we implement stop-motion animation instead of interpolations for now?)
  9. - [ ] Implement memory pool
  10. - [ ] Fix gamepad mapping
  11. - [ ] Provide default mapping
  12. - [ ] Allow customization of button mappings
  13. - [ ] Authentication server, using HTTP dynamic content
  14. - [ ] server
  15. - [ ] client (frontend)
  16. - [ ] Proof-of-concept for fast SVG rendering (we're going to use SVG instead of Spine)