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- #include <SDL.h>
- #include <stdbool.h>
- #include <stdio.h>
-
- #include "IZ_action.h"
- #include "IZ_app.h"
-
- int main(int argc, char* args[]) {
- SDL_Window* window = NULL;
- SDL_Surface* screen_surface = NULL;
- IZ_App app;
-
- IZ_InitializeApp(&app);
-
- if (SDL_Init(
- SDL_INIT_VIDEO
- | SDL_INIT_GAMECONTROLLER
- | SDL_INIT_EVENTS
- ) < 0) {
- printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
- return -1;
- }
-
- window = SDL_CreateWindow(
- APP_NAME,
- SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED,
- app.config.video.width,
- app.config.video.height,
- SDL_WINDOW_SHOWN
- );
-
- if (window == NULL) {
- printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
- return -2;
- }
-
- bool quit = false;
- SDL_Event e;
- screen_surface = SDL_GetWindowSurface(window);
-
- IZ_Action action = 0;
- while (!quit) {
- SDL_FillRect(screen_surface, NULL, SDL_MapRGB(screen_surface->format, 0x00, 0x00, 0x00));
- uint64_t ticks = SDL_GetTicks64();
- for (uint8_t i = 0; i < 64; i += 1) {
- const uint8_t column = (64 - i) % 32;
- const uint8_t row = i / 32;
- const uint64_t bitflag = (0x1lu << i);
- const uint8_t size = 4;
- if (ticks & bitflag) {
- SDL_FillRect(screen_surface, &(SDL_Rect) {
- column * size,
- app.config.video.height - ((row + 1) * size),
- size,
- size
- }, SDL_MapRGB(screen_surface->format, 0x00, 0xff, 0xff));
- }
- }
-
- while (SDL_PollEvent(&e) != 0) {
- if (e.type == SDL_QUIT) {
- quit = true;
- }
-
- for (uint8_t i = 0; i < CONTROLS; i += 1) {
- // TODO do same for gamepad
- if (e.key.keysym.sym == app.config.controls[0].keyboard[i]) {
- const uint16_t bitflag = (0x1 << i);
- if (e.type == SDL_KEYDOWN) {
- action |= bitflag;
- } else if (e.type == SDL_KEYUP) {
- action &= ~bitflag;
- }
- }
- }
-
- for (unsigned char i = 0; i < CONTROLS; i += 1) {
- const uint8_t column = i % 4;
- const uint8_t row = i / 4;
- const IZ_Action bitflag = (0x1 << i);
- const uint8_t size = 4;
- if (action & bitflag) {
- SDL_FillRect(screen_surface, &(SDL_Rect) {
- column * size,
- row * size,
- size,
- size
- }, SDL_MapRGB(screen_surface->format, 0xff, 0xff, 0x00));
- }
- }
-
- SDL_UpdateWindowSurface(window);
- }
- }
- SDL_DestroyWindow(window);
- SDL_Quit();
-
- return 0;
- }
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