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- #include <SDL.h>
- #include <stdbool.h>
- #include <stdio.h>
-
- const char* APP_NAME = "SDL2";
- const unsigned int SCREEN_WIDTH = 640;
- const unsigned int SCREEN_HEIGHT = 480;
-
- const unsigned char CONTROLS = 16;
-
- const SDL_KeyCode KEYBOARD_CONTROLS[CONTROLS] = {
- SDLK_RIGHT,
- SDLK_DOWN,
- SDLK_LEFT,
- SDLK_UP,
- SDLK_RETURN, // yes
- SDLK_BACKSPACE, // no
- SDLK_a, // action0
- SDLK_s, // action1
- SDLK_d, // action2
- SDLK_f, // action3
- SDLK_z, // action4
- SDLK_x, // action5
- SDLK_c, // action6
- SDLK_v, // action7
- SDLK_w, // action8
- SDLK_e, // action9
- };
-
- int main(int argc, char* args[]) {
- SDL_Window* window = NULL;
- SDL_Surface* screenSurface = NULL;
-
- if (SDL_Init(
- SDL_INIT_VIDEO
- | SDL_INIT_GAMECONTROLLER
- | SDL_INIT_EVENTS
- ) < 0) {
- printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
- return -1;
- }
-
- window = SDL_CreateWindow(
- APP_NAME,
- SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED,
- SCREEN_WIDTH,
- SCREEN_HEIGHT,
- SDL_WINDOW_SHOWN
- );
-
- if (window == NULL) {
- printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
- return -2;
- }
-
- bool quit = false;
- SDL_Event e;
- screenSurface = SDL_GetWindowSurface(window);
-
- unsigned short action = 0;
- while (!quit) {
- SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0x00, 0x00, 0x00));
- uint64_t ticks = SDL_GetTicks64();
- for (unsigned char i = 0; i < 64; i += 1) {
- const unsigned char column = (64 - i) % 32;
- const unsigned char row = i / 32;
- const uint64_t bitflag = (0x1lu << i);
- const unsigned char size = 4;
- if (ticks & bitflag) {
- SDL_FillRect(screenSurface, &(SDL_Rect) {
- column * size,
- SCREEN_HEIGHT - ((row + 1) * size),
- size,
- size
- }, SDL_MapRGB(screenSurface->format, 0x00, 0xff, 0xff));
- }
- }
-
- while (SDL_PollEvent(&e) != 0) {
- if (e.type == SDL_QUIT) {
- quit = true;
- }
-
- for (unsigned char i = 0; i < CONTROLS; i += 1) {
- // TODO do same for gamepad
- if (e.key.keysym.sym == KEYBOARD_CONTROLS[i]) {
- const unsigned short bitflag = (0x1 << i);
- if (e.type == SDL_KEYDOWN) {
- action |= bitflag;
- } else if (e.type == SDL_KEYUP) {
- action &= ~bitflag;
- }
- }
- }
-
- for (unsigned char i = 0; i < CONTROLS; i += 1) {
- const unsigned char column = i % 4;
- const unsigned char row = i / 4;
- const unsigned short bitflag = (0x1 << i);
- const unsigned char size = 4;
- if (action & bitflag) {
- SDL_FillRect(screenSurface, &(SDL_Rect) {
- column * size,
- row * size,
- size,
- size
- }, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0x00));
- }
- }
-
- SDL_UpdateWindowSurface(window);
- }
- }
- SDL_DestroyWindow(window);
- SDL_Quit();
-
- return 0;
- }
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