Starter project for SDL2.
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  1. #ifndef IZ_ENTITY_H
  2. #define IZ_ENTITY_H
  3. #include "../geometry/IZ_point2d.h"
  4. typedef struct {
  5. IZ_Point2D pos;
  6. // TODO object appearance (sprite, sprites contain bounding boxes, collisions contain bounding boxes)
  7. } IZ_Entity;
  8. #endif