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- #ifndef IZ_KEYBOARD_H
- #define IZ_KEYBOARD_H
-
- #include <SDL_keyboard.h>
- #include <SDL_events.h>
- #include <minIni.h>
- #include "../IZ_action.h"
- #include "../IZ_config.h"
-
- typedef struct {
- SDL_KeyCode control_mapping[CONTROLS];
- } IZ_KeyboardConfig;
-
- typedef struct {
- IZ_KeyboardConfig config;
- } IZ_KeyboardState;
-
- static const SDL_KeyCode IZ_DEFAULT_KEYBOARD_CONTROLS[PLAYERS][CONTROLS] = {
- {
- SDLK_UP,
- SDLK_RIGHT,
- SDLK_DOWN,
- SDLK_LEFT,
- SDLK_RETURN, // yes
- SDLK_BACKSPACE, // no
- SDLK_a, // action0
- SDLK_s, // action1
- SDLK_d, // action2
- SDLK_f, // action3
- SDLK_z, // action4
- SDLK_x, // action5
- SDLK_c, // action6
- SDLK_v, // action7
- SDLK_w, // action8
- SDLK_e, // action9
- },
- };
-
- void IZ_LoadKeyboardConfig(IZ_KeyboardConfig*, uint8_t);
-
- void IZ_SaveKeyboardConfig(IZ_KeyboardConfig*, uint8_t);
-
- void IZ_HandleKeyboardEvents(SDL_Event, IZ_KeyboardState*, IZ_Action*);
-
- #endif
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